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Making it easier to work with shaders
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Author
2021-06-09
Enable some VK texture tests (#1878)
jsmall-nvidia
2021-06-08
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-06
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-02
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-05-25
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-15
Read half->float RWTexture conversion (#1842)
jsmall-nvidia
2021-05-15
Support for HW format conversions for RWTexture on CUDA (#1840)
jsmall-nvidia
2021-05-14
Fix for KernelContext threading issue for C++ targets (#1843)
jsmall-nvidia
2021-05-14
CUDA half RWTexture write support/doc improvements (#1839)
jsmall-nvidia
2021-05-06
Support for reads from RWTexture<half> (#1837)
jsmall-nvidia
2021-05-06
Half texture support (#1836)
jsmall-nvidia
2021-05-04
CUDA half comparison support (#1834)
jsmall-nvidia
2021-05-04
More CUDA Half support (#1833)
jsmall-nvidia
2021-04-30
Preliminary CUDA half maths (#1827)
jsmall-nvidia
2021-04-29
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
Support for escaped paths in tools (#1823)
jsmall-nvidia
2021-04-26
Matrix tests and assorted bug tests (#1814)
jsmall-nvidia
2021-04-23
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-30
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-25
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-17
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-12
Add a CPU renderer implementation (#1750)
Tim Foley
2021-02-26
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-17
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2020-12-11
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-10
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-03
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-11-30
Enable all dynamic-dispatch tests on D3D/VK. (#1615)
Yong He
2020-11-30
Re-enable `interface-shader-param` tests. (#1614)
Yong He
2020-11-20
Make witness and RTTI handles lower to `uint2`. (#1613)
Yong He
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
Fix constant folding in attributes (#1610)
Yong He
2020-11-06
Specialize witness table lookups. (#1596)
Yong He
2020-10-22
Generate `if` based dispatch logic on GPU targets. (#1585)
Yong He
2020-10-13
Repro test that loads repro (#1576)
jsmall-nvidia
2020-10-09
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-05
Update the type of a call inst during specialization. (#1569)
Yong He
2020-10-04
Handle partial existential parameter type specialization. (#1568)
Yong He
2020-10-02
Specialize exsitentials parameters in struct fields. (#1565)
Yong He
2020-09-21
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-17
Initial attempt to enable CUDA dynamic dispatch codegen (#1549)
Yong He
2020-09-14
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-10
Allow existential types in `StructuredBuffer` element type. (#1536)
Yong He
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