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2021-06-09Enable some VK texture tests (#1878)jsmall-nvidia
2021-06-08Fix RWTexture issues on CUDA (#1876)jsmall-nvidia
2021-06-06Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia
2021-06-02Various Fixes to gfx, reflection and emit. (#1867)Yong He
2021-05-25Rework shader object specialization control interface. (#1857)Yong He
2021-05-25Allow overriding specialization args via `IShaderObject`. (#1854)Yong He
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-05-15Read half->float RWTexture conversion (#1842)jsmall-nvidia
2021-05-15Support for HW format conversions for RWTexture on CUDA (#1840)jsmall-nvidia
2021-05-14Fix for KernelContext threading issue for C++ targets (#1843)jsmall-nvidia
2021-05-14CUDA half RWTexture write support/doc improvements (#1839)jsmall-nvidia
2021-05-06Support for reads from RWTexture<half> (#1837)jsmall-nvidia
2021-05-06Half texture support (#1836)jsmall-nvidia
2021-05-04CUDA half comparison support (#1834)jsmall-nvidia
2021-05-04More CUDA Half support (#1833)jsmall-nvidia
2021-04-30Preliminary CUDA half maths (#1827)jsmall-nvidia
2021-04-29Update gfx back-ends to handle static specialization (#1826)Tim Foley
2021-04-29Support for escaped paths in tools (#1823)jsmall-nvidia
2021-04-26Matrix tests and assorted bug tests (#1814)jsmall-nvidia
2021-04-23Preliminary CUDA Half support (#1808)jsmall-nvidia
2021-04-01Refactor D3D12 renderer root signature creation (#1779)Tim Foley
2021-03-30Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley
2021-03-25Clean up render-test handling of input (#1766)Tim Foley
2021-03-25Improve Vulkan shader-objects implementation. (#1765)Yong He
2021-03-17Remove old code paths from render-test (#1760)Tim Foley
2021-03-12Add a CPU renderer implementation (#1750)Tim Foley
2021-02-26Shader object specialization work-in-progress (#1728)Tim Foley
2021-02-17More #line improvements (#1713)jsmall-nvidia
2021-02-17Add `SampleGrad` overload for lod clamp. (#1711)Yong He
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2020-12-11Implements CUDA renderer in gfx. (#1637)Yong He
2020-12-10Move ShaderObject to be under renderer interface. (#1633)Yong He
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-11-30Enable all dynamic-dispatch tests on D3D/VK. (#1615)Yong He
2020-11-30Re-enable `interface-shader-param` tests. (#1614)Yong He
2020-11-20Make witness and RTTI handles lower to `uint2`. (#1613)Yong He
2020-11-19Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley
2020-11-19Fix constant folding in attributes (#1610)Yong He
2020-11-06Specialize witness table lookups. (#1596)Yong He
2020-10-22Generate `if` based dispatch logic on GPU targets. (#1585)Yong He
2020-10-13Repro test that loads repro (#1576)jsmall-nvidia
2020-10-09Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He
2020-10-05Update the type of a call inst during specialization. (#1569)Yong He
2020-10-04Handle partial existential parameter type specialization. (#1568)Yong He
2020-10-02Specialize exsitentials parameters in struct fields. (#1565)Yong He
2020-09-21Enable all dynamic dispatch tests on CUDA. (#1552)Yong He
2020-09-17Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He
2020-09-14Support shader parameters that are an array of existential type. (#1542)Yong He
2020-09-10Allow existential types in `StructuredBuffer` element type. (#1536)Yong He