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AgeCommit message (Expand)Author
2025-09-23Legalize type as well in legalizeOperand (#8483)Gangzheng Tong
2025-09-23Split overloaded uses of RefType in front-end (#8427)Theresa Foley
2025-09-02render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)
2025-08-29[CBP] Pointer frontend changes + groupshared pointer support (#7848)ArielG-NV
2025-08-28Remove the embedded source to avoid self-matching in slang-test (#8305)Jay Kwak
2025-08-22Fix mesh shader OutputIndices subscript error by adding missing ref accessor ...Lujin Wang
2025-08-20Fix nextafter() (#8195)Julius Ikkala
2025-08-09[SPIR-V] Emit control flags for `branch/flatten` decorations (#8134)amidescent
2025-08-09Fix atomics error diagnostics (#8117)venkataram-nv
2025-08-09Fix `tests\bugs\op-select-return-composite.slang` Test Failing (#8132)ArielG-NV
2025-08-08Initial copy elision pass regression fix (#8126)ArielG-NV
2025-08-07Add warning for comma operators used outside for-loops and expand expressions...Copilot
2025-08-01Drain sink when single-argument constructor call fail (#7883)ArielG-NV
2025-08-01Fix 7441: CUDA boolean vector layout to use 1-byte elements (#7862)Harsh Aggarwal (NVIDIA)
2025-07-30disallow `static const` variables without default-value (#7993)ArielG-NV
2025-07-28Fix issue in multi-level break elimination by handling multi-level continue s...Sai Praveen Bangaru
2025-07-25Fix compiler crash when enum is used as vertex output data (#7915)Copilot
2025-07-15Replace [KnownBuiltin] string-based comparisons with enum-based system (#7714)Copilot
2025-07-15Fix language server crash. (#7756)Yong He
2025-07-11Fix segfault with Ptr<T> extension using 'This' type reference (#7719)Yong He
2025-07-11Ensure generic constraints are checked before inner extension. (#7685)Yong He
2025-07-03Replace SLANG_ALIGN_OF with C++11 alignof (#7523)Julius Ikkala
2025-07-03Fix for mixed block/embedded usage of structs in SPIRV (#7608)James Helferty (NVIDIA)
2025-07-02[HLSL, SPIRV_1_3] Hoist OpSelect returning a composite into `if`/`else` (#7594)ArielG-NV
2025-07-01Allow Link time constant array length sizing, warn on unsupported functionali...Ellie Hermaszewska
2025-06-30Implement IFloat.scale for vectors, matrices (#7545)James Helferty (NVIDIA)
2025-06-25Fix Phi elimination pass sometimes leaving broken insts in release builds (#7...Julius Ikkala
2025-06-13Skip processing import declarations after errors (#7393)James Helferty (NVIDIA)
2025-06-12Fix issue of missing scope for 'Differential' type (#7433)kaizhangNV
2025-06-12Fix intermittent debug failures with Debug build (#7369)Jay Kwak
2025-06-04Disable 23 tests failing assertions (#7317)Jay Kwak
2025-06-03Fix specialization constants getting incorrectly folded (#7299)Julius Ikkala
2025-05-31Add check for the variable requirement (#6677)Gangzheng Tong
2025-05-30Ensure we do not have an `initExpr` on a `VarDecl` inside an `InterfaceDecl` ...ArielG-NV
2025-05-25Fix #7232 (#7236)Julius Ikkala
2025-05-16Fix broken -emit-spirv-via-glsl test option (#7091)sricker-nvidia
2025-05-15Re-enable spirv-validation, because the issue is no longer repro (#7082)Jay Kwak
2025-05-14Infer type while constant folding causes failure (#7090)ArielG-NV
2025-05-10Fix local constants in switch cases (#7053)Julius Ikkala
2025-05-03Add IREnumType to distinguish enums from ints and each other (#6973)Julius Ikkala
2025-04-29Support use of `this` with Mesh Shader Outputs (`IRMeshOutputRef`) (#6920)16-Bit-Dog
2025-04-25Fix attempt to construct an abstract AST node (#6905)Theresa Foley
2025-04-24update slang-rhi (#6587)Simon Kallweit
2025-04-21Allow simplifying self-referential Phi parameters (#6870)Julius Ikkala
2025-04-17Fix regression in partial specialization of existential arguments (#6818)kaizhangNV
2025-04-14Fix matrix division by scalar for Metal and WGSL targets (#6752)Darren Wihandi
2025-04-12Add slang-test check for D3D11 double support (#6761)aidanfnv
2025-04-09Get real value for typeAdapter (#6762)Gangzheng Tong
2025-04-04Do no fail on missing no_diff annotation on non-differentiable (inputs and ou...Ellie Hermaszewska
2025-04-04fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount … (#6690)Harsh Aggarwal (NVIDIA)