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* Fixes for Metal ParameterBlock support. (#4752)Yong He2024-07-30
* Allow only specific spv storage classes for binding decoration (#4713)kaizhangNV2024-07-23
* Support parameter block in metal shader objects. (#4671)Yong He2024-07-19
* Neaten filecheck output for non-passing nested-parameter-block test (#4592)Ellie Hermaszewska2024-07-10
* Metal: misc fixes and enable more tests. (#4374)Yong He2024-06-13
* Implement Sampler2D for CPP target (#4371)Jay Kwak2024-06-12
* SPIRV `Block` decoration fixes. (#4303)Yong He2024-06-08
* Metal compute tests (#4292)skallweitNV2024-06-07
* Improve compile time performance. (#3857)Yong He2024-05-29
* Fix default space assignment. (#3833)Yong He2024-03-25
* Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)Yong He2024-03-23
* Make slangc commandline parsing compatible with renderdoc. (#3658)Yong He2024-03-01
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* SPIR-V image operations (#3163)Ellie Hermaszewska2023-09-05
* Proper lowering of functiosn that returns NonCopyable values. (#3179)Yong He2023-09-03
* Fix -fvk-u-shift not applying to global constant buffer. (#3033)Yong He2023-07-27
* Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. (#3027)Yong He2023-07-26
* Support for vk-shift-* without explicit bindings (#3000)jsmall-nvidia2023-07-19
* Fix vk-shift-* mapping issue (#2993)jsmall-nvidia2023-07-14
* Add support for vk::image_format attribute (#2945)jsmall-nvidia2023-06-28
* Improvements around HLSLToVulkanLayout (#2867)jsmall-nvidia2023-05-04
* HLSL->Vulkan binding support (#2865)jsmall-nvidia2023-05-03
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Detect and deduplicate read-only resource access. (#2680)Yong He2023-02-27
* Remove legacy feature for merging global shader parameters (#1139)Tim Foley2019-12-06
* Split front- and back-ends (#846)Tim Foley2019-02-15
* Represent global shader parameters explicitly in the IR (#756)Tim Foley2018-12-14
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Remove the "hack sampler" workaround (#648)Tim Foley2018-09-21
* Allow more complex compound expressions when emitting from IR (#552)Tim Foley2018-05-04
* Pass through original names for most declarations (#547)Tim Foley2018-05-03
* Introduce an IR-level type system (#481)Tim Foley2018-04-11
* Change uses of "spire" to "slang" (#461)Tim Foley2018-03-29
* Generate SSA form for IR functions (#400)Tim Foley2018-02-07
* Support __target_intrinsic modifiers in IR codegen (#401)Tim Foley2018-02-07
* Remove non-IR codegen paths (#398)Tim Foley2018-02-03
* Remove support for the -no-checking flag (#392)Tim Foley2018-02-02
* Fix bug around arrays of structs of resources (#352)Tim Foley2018-01-03
* Work on getting rewriter + IR playing nice together. (#314)Tim Foley2017-12-18
* More fixups for parameter block binding generation (#311)Tim Foley2017-12-15
* More fixups for Vulkan parameter block bindings (#309)Tim Foley2017-12-14
* Revise type legalization so it can handle constant buffers (#282)Tim Foley2017-11-16
* Parameter block work (#276)Tim Foley2017-11-13
* Parameter blocks (#245)Tim Foley2017-11-06
* Working on better handling of builtin functions in IR (#196)Tim Foley2017-10-05
* Support IR-based codegen for a few more examples.Tim Foley2017-09-11
* Replace old notion of "intrinsic" operationsTim Foley2017-09-07