diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-09-11 09:33:46 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-09-11 14:06:02 -0700 |
| commit | 2055d540c5dd420448a6924d784d5aed0efcd93d (patch) | |
| tree | 29167b8abb5001cd3c2803807ec5c8eb3bc2329f /tests/bindings | |
| parent | 80fb7b05b851e645d821331fdbbcea1add686c9a (diff) | |
Support IR-based codegen for a few more examples.
The main interesting change here is around support for lowering of calls to "subscript" operations (what a C++ programmer would think of as `operator[]`).
An important infrastructure change here was to add an explicit AST-node representation for a "static member expression" which we use whenever a member is looked up in a type as opposed to a value. The implementation of this probably isn't robust yet, but it turns out to be important to be able to tell such cases apart.
Diffstat (limited to 'tests/bindings')
| -rw-r--r-- | tests/bindings/targets-and-uavs-structure.hlsl | 2 | ||||
| -rw-r--r-- | tests/bindings/targets-and-uavs.hlsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/tests/bindings/targets-and-uavs-structure.hlsl b/tests/bindings/targets-and-uavs-structure.hlsl index 4ec64fb75..ffe8ab2a6 100644 --- a/tests/bindings/targets-and-uavs-structure.hlsl +++ b/tests/bindings/targets-and-uavs-structure.hlsl @@ -1,4 +1,4 @@ -//TEST(smoke):COMPARE_HLSL: -target dxbc-assembly -profile ps_5_0 -entry main +//TEST(smoke):COMPARE_HLSL: -use-ir -target dxbc-assembly -profile ps_5_0 -entry main // Handle the case where the fragment shader output is // defined a structure, and the semantics are on the sub-fields diff --git a/tests/bindings/targets-and-uavs.hlsl b/tests/bindings/targets-and-uavs.hlsl index e5843bed0..674a93050 100644 --- a/tests/bindings/targets-and-uavs.hlsl +++ b/tests/bindings/targets-and-uavs.hlsl @@ -1,4 +1,4 @@ -//TEST:COMPARE_HLSL: -target dxbc-assembly -profile ps_5_0 -entry main +//TEST:COMPARE_HLSL: -use-ir -target dxbc-assembly -profile ps_5_0 -entry main // Render target outputs (`SV_Target`) and UAVs are treated // as sharing the same binding slots in HLSL, so we need to |
