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authorYong He <yonghe@outlook.com>2023-07-26 12:23:32 -0700
committerGitHub <noreply@github.com>2023-07-26 12:23:32 -0700
commit727245a67443447aeec6f7281e8e65834974fbd1 (patch)
tree787e866f52c1b8424a014cd560b0844f0fe6d8a0 /tests/bindings
parent7b48b24baac066c3c54aaad3f36fb5979fc18ed1 (diff)
Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. (#3027)
* Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. * Add `transpose` to `ObjectToWorld4x3`. --------- Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/bindings')
-rw-r--r--tests/bindings/hlsl-to-vulkan-shift-rw-structured.hlsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/tests/bindings/hlsl-to-vulkan-shift-rw-structured.hlsl b/tests/bindings/hlsl-to-vulkan-shift-rw-structured.hlsl
new file mode 100644
index 000000000..95e9ff3f7
--- /dev/null
+++ b/tests/bindings/hlsl-to-vulkan-shift-rw-structured.hlsl
@@ -0,0 +1,10 @@
+//TEST:SIMPLE(filecheck=CHECK):-target glsl -profile glsl_450 -entry MainCs -stage compute -fvk-b-shift 0 0 -fvk-s-shift 14 0 -fvk-t-shift 30 0 -fvk-u-shift 158 0
+
+// CHECK: layout(std430, binding = 158) buffer
+
+RWStructuredBuffer<uint> g_OutputCullBits;
+[numthreads(32, 1, 1)]
+void MainCs(uint3 vThreadId : SV_DispatchThreadID, uint3 vGroupThreadId : SV_GroupThreadID, uint3 vGroupId : SV_GroupID)
+{
+ g_OutputCullBits[vThreadId.x] = 0;
+} \ No newline at end of file