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Making it easier to work with shaders
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Author
Age
*
Improve Capability System (#3555)
Yong He
2024-02-06
*
Fix fp16 atomics intrinsics for hlsl. (#3553)
Yong He
2024-02-06
*
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-06
*
Add per-buffer data layout control. (#3551)
Yong He
2024-02-05
*
Add glsl implementation of Texture.InterlockedAddF32 (#3550)
Yong He
2024-02-05
*
Implement GLSL build-in functions related to texture (#3544)
Jay Kwak
2024-02-05
*
Add documentation on capability system. (#3549)
Yong He
2024-02-05
*
Fix spirv emit that leads to pathological downstream time. (#3546)
Yong He
2024-02-03
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)
Yong He
2024-02-01
*
Add slangc option to specialize entrypoint + auto glsl mode. (#3531)
Yong He
2024-02-01
*
Correctly apply glsl local size layout to entry points during lowering (#3528)
Ellie Hermaszewska
2024-01-30
*
Fix LSP compatibility issues with Visual Studio. (#3520)
Yong He
2024-01-26
*
Fixes for `module` and `include`. (#3519)
Yong He
2024-01-25
*
Fix spirv legalization generating duplicate array types. (#3517)
Yong He
2024-01-25
*
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-24
*
IRSPIRVAsmOperandInst instructions may not have IRBlock as the immediate pare...
Pankaj Mistry
2024-01-24
*
Generate lookup tables from cmake (#3461)
Ellie Hermaszewska
2024-01-24
*
[LSP] Handle "NotificationReceived" call. (#3481)
Yong He
2024-01-23
*
SPIRV Legalization fixes. (#3479)
Yong He
2024-01-23
*
Fix incorrect behavior of operator% (#3470)
Jay Kwak
2024-01-23
*
Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)
kaizhangNV
2024-01-23
*
[LSP] Fetch configs directly from didConfigurationChanged message. (#3478)
Yong He
2024-01-22
*
Bug fixes for the direct spirv backend. (#3474)
Yong He
2024-01-22
*
Fix language server for VS. (#3473)
Yong He
2024-01-22
*
Add `-fspv-reflect` support. (#3464)
Yong He
2024-01-19
*
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2024-01-18
*
Update spirv-tools (#3445)
kaizhangNV
2024-01-16
*
Support for gl_HitTriangleVertexPositionsEXT (#3405) (#3442)
kaizhangNV
2024-01-11
*
Fix funcs w/ buffer load being treated as readnone. (#3441)
Yong He
2024-01-09
*
Add compiler settings to shader cache key (#3439)
skallweitNV
2024-01-09
*
Fix issue with entry point result not being available via `spGetEntryPointCod...
jsmall-nvidia
2024-01-03
*
Update the GetDimension hlsl builtin for spirv path. In case of sampler, a co...
Pankaj Mistry
2024-01-02
*
Fix the intrinsic expansion of ObjectToWorld3x4 in spirv_asm. Data type (#3428)
Pankaj Mistry
2023-12-30
*
Lower sv_vertexid to decoration VertexIndex as defined in GL_KHR_vulkan_glsl ...
Pankaj Mistry
2023-12-19
*
Fix nonuniform decoration on direct-to-spirv backend path. (#3338) (#3417)
Pankaj Mistry
2023-12-16
*
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-15
*
Add language server support for vfx files. (#3414)
Yong He
2023-12-15
*
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-15
*
Looks like `#3327` left in some debugging code. (#3411)
jsmall-nvidia
2023-12-14
*
Polish language server and documentation. (#3410)
Yong He
2023-12-13
*
Fix GLSL static initialization bug. (#3409)
Yong He
2023-12-13
*
Add spirv intrinsics for `ConstBufferPointer`. (#3407)
Yong He
2023-12-13
*
Define `Texture::Sample` for float element types only. (#3403)
Yong He
2023-12-12
*
Add check for invalid use of modifiers. (#3402)
Yong He
2023-12-12
*
Diagnose for invalid decl nesting + namespace lookup fixes. (#3397)
Yong He
2023-12-11
*
Handle import, entrypoint and global params in included files. (#3395)
Yong He
2023-12-08
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
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