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Making it easier to work with shaders
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Author
Age
*
Nested initialization list in struct crash fix (#4491)
ArielG-NV
2024-06-29
*
fix `WorkgroupSize()` compiler failiure (#4505)
ArielG-NV
2024-06-28
*
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-28
*
Extend `countbits` intrinsic for vector types (#4499)
venkataram-nv
2024-06-27
*
Cache address-space-legalization of `kIROp_Store` (#4480)
ArielG-NV
2024-06-27
*
Add API for querying dependency files on IModule (#4493)
skallweitNV
2024-06-27
*
Implement `uint2` variant of `asdouble` intrinsic (#4488)
venkataram-nv
2024-06-27
*
Remove returned-array-legalization pass for metal (#4478)
ArielG-NV
2024-06-27
*
Fix Texture2DMSArray (#4485)
Jay Kwak
2024-06-26
*
Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)
ArielG-NV
2024-06-26
*
Support atomic intrinsics for Metal (#4473)
Jay Kwak
2024-06-25
*
Fix return type address space checking. (#4465)
ArielG-NV
2024-06-25
*
Add intrinsic for `IsHelperLane()` in HLSL (#4471)
venkataram-nv
2024-06-25
*
Add case to `emitVectorReshape` for when using a `vector<M, N>` type with `T`...
ArielG-NV
2024-06-24
*
Added float2x2 cast to float4 (and vise versa) (#4432)
ArielG-NV
2024-06-24
*
Implementing `tbuffer` layout(s) (#4436)
ArielG-NV
2024-06-24
*
Add capture logic to other interfaces. (#4412)
kaizhangNV
2024-06-20
*
Disambiguate int type matrix multiply (#4425)
Jay Kwak
2024-06-20
*
Metal: Implement fix for non vector4 texture Load/Sample (#4417)
ArielG-NV
2024-06-18
*
Feature/capture (#4397)
kaizhangNV
2024-06-17
*
Fixed gl_LocalInvocationIndex being uvec3 instead of uint (#4403)
gan_
2024-06-17
*
remove inline that crashes old glibc version (#4398)
ArielG-NV
2024-06-14
*
Improve Direct SPIRV Backend Test Coverage (#4396)
ArielG-NV
2024-06-14
*
[Metal] Fix global constant array emit. (#4392)
Yong He
2024-06-14
*
Make unknown attributes a warning instead of an error. (#4391)
Yong He
2024-06-14
*
[Metal] Support SV_TargetN. (#4390)
Yong He
2024-06-13
*
Implement for metal `SV_GroupIndex` (#4385)
ArielG-NV
2024-06-13
*
fix the clang/gcc warning (#4382)
ArielG-NV
2024-06-13
*
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-13
*
SPIR-V `SV_InstanceId` support in pixel shader (#4368)
ArielG-NV
2024-06-13
*
Remove `IRHLSLExportDecoration` and `IRKeepAliveDecoration` for non-CUDA/Torc...
Sai Praveen Bangaru
2024-06-13
*
capture/replay: implement infrastructure for capture (#4372)
kaizhangNV
2024-06-13
*
Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)
ArielG-NV
2024-06-13
*
Implement Sampler2D for CPP target (#4371)
Jay Kwak
2024-06-12
*
Delete glsl_vulkan and glsl_vulkan_one_desc targets. (#4361)
Yong He
2024-06-12
*
Fix emit logic for getElementPtr. (#4362)
Yong He
2024-06-12
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
Add constant folding for % operator. (#4359)
Yong He
2024-06-12
*
Fix merge error. (#4358)
Yong He
2024-06-12
*
Add slangc flag to `-zero-initialize` all variables (#3987)
ArielG-NV
2024-06-12
*
Extend the COM-based API to support whole program compilation. (#4355)
Yong He
2024-06-12
*
Add compiler option to treat enum types as unscoped. (#4354)
Yong He
2024-06-12
*
Fix incorrect drop of decoration when translating glsl global var to entrypoi...
Yong He
2024-06-12
*
Fix crash on invalid entrypoint varying parameter. (#4349)
Yong He
2024-06-12
*
Implicit register binding for hlsl to non-hlsl targets (#4338)
ArielG-NV
2024-06-12
*
Fix duplicate SPIRV decorations. (#4346)
Yong He
2024-06-12
*
Add option to preserve shader parameter declaration in output SPIRV. (#4344)
Yong He
2024-06-12
*
Fix crash when using optional type in a generic. (#4341)
Yong He
2024-06-11
*
Fix global value inlining for spirv_asm blocks. (#4339)
Yong He
2024-06-11
*
SPIRV backend: add support for tessellation stages, (#4336)
Yong He
2024-06-11
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