diff options
| author | ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> | 2024-06-18 20:05:29 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-18 20:05:29 -0400 |
| commit | 8c778870aa29853a28a350bdac6f0107e19a139f (patch) | |
| tree | 92f780c818a3828ce4cde539f85ab814bc99409d /source | |
| parent | 93fcb83c34c932c82deeb8a8cd626f0dc990716c (diff) | |
Metal: Implement fix for non vector4 texture Load/Sample (#4417)
* Metal: Implement fix for non vector4 texture Load/Sample
1. Fixes buffer-swizzle-store
2. Added test cases to texture.slang to cover all types
* remove 1d lod support and buffer swizzle store
this can be enabled later
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/hlsl.meta.slang | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index c85b9c0ce..24bbf1429 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -1135,11 +1135,11 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_1D): - __intrinsic_asm "$0.sample($1, ($2).x, uint(($2).y))"; + __intrinsic_asm "$c$0.sample($1, ($2).x, uint(($2).y))$z"; case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, ($2).xy, uint(($2).z))"; + __intrinsic_asm "$c$0.sample($1, ($2).xy, uint(($2).z))$z"; case $(SLANG_TEXTURE_CUBE): - __intrinsic_asm "$0.sample($1, ($2).xyz, uint(($2).w))"; + __intrinsic_asm "$c$0.sample($1, ($2).xyz, uint(($2).w))$z"; } } else @@ -1150,7 +1150,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> case $(SLANG_TEXTURE_2D): case $(SLANG_TEXTURE_3D): case $(SLANG_TEXTURE_CUBE): - __intrinsic_asm ".sample"; + __intrinsic_asm "$c$0.sample($1, $2)$z"; } } // TODO: This needs to be handled by the capability system @@ -1219,7 +1219,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, ($2).xy, uint(($2).z), $3)"; + __intrinsic_asm "$c$0.sample($1, ($2).xy, uint(($2).z), $3)$z"; } } else @@ -1228,7 +1228,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> { case $(SLANG_TEXTURE_2D): case $(SLANG_TEXTURE_3D): - __intrinsic_asm ".sample"; + __intrinsic_asm "$c$0.sample($1, $2, $3)$z"; } } // TODO: This needs to be handled by the capability system @@ -1267,7 +1267,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, ($2).xy, uint(($2).z), min_lod_clamp($4), $3)"; + __intrinsic_asm "$c$0.sample($1, ($2).xy, uint(($2).z), min_lod_clamp($4), $3)$z"; } } else @@ -1276,7 +1276,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> { case $(SLANG_TEXTURE_2D): case $(SLANG_TEXTURE_3D): - __intrinsic_asm "$0.sample($1, $2, min_lod_clamp($4), $3)"; + __intrinsic_asm "$c$0.sample($1, $2, min_lod_clamp($4), $3)$z"; } } // TODO: This needs to be handled by the capability system @@ -1333,9 +1333,9 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, ($2).xy, uint(($2).z), bias($3))"; + __intrinsic_asm "$c$0.sample($1, ($2).xy, uint(($2).z), bias($3))$z"; case $(SLANG_TEXTURE_CUBE): - __intrinsic_asm "$0.sample($1, ($2).xyz, uint(($2).w), bias($3))"; + __intrinsic_asm "$c$0.sample($1, ($2).xyz, uint(($2).w), bias($3))$z"; } } else @@ -1345,7 +1345,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> case $(SLANG_TEXTURE_2D): case $(SLANG_TEXTURE_3D): case $(SLANG_TEXTURE_CUBE): - __intrinsic_asm "$0.sample($1, $2, bias($3))"; + __intrinsic_asm "$c$0.sample($1, $2, bias($3))$z"; } } // TODO: This needs to be handled by the capability system @@ -1383,7 +1383,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, ($2).xy, uint(($2).z), bias($3), $4)"; + __intrinsic_asm "$c$0.sample($1, ($2).xy, uint(($2).z), bias($3), $4)$z"; } } else @@ -1392,7 +1392,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> { case $(SLANG_TEXTURE_2D): case $(SLANG_TEXTURE_3D): - __intrinsic_asm "$0.sample($1, $2, bias($3), $4)"; + __intrinsic_asm "$c$0.sample($1, $2, bias($3), $4)$z"; } } // TODO: This needs to be handled by the capability system @@ -1637,9 +1637,9 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, ($2).xy, uint(($2).z), gradient2d($3, $4))"; + __intrinsic_asm "$c$0.sample($1, ($2).xy, uint(($2).z), gradient2d($3, $4))$z"; case $(SLANG_TEXTURE_CUBE): - __intrinsic_asm "$0.sample($1, ($2).xyz, uint(($2).w), gradientcube($3, $4))"; + __intrinsic_asm "$c$0.sample($1, ($2).xyz, uint(($2).w), gradientcube($3, $4))$z"; } } else @@ -1647,11 +1647,11 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, $2, gradient2d($3, $4))"; + __intrinsic_asm "$c$0.sample($1, $2, gradient2d($3, $4))$z"; case $(SLANG_TEXTURE_3D): - __intrinsic_asm "$0.sample($1, $2, gradient3d($3, $4))"; + __intrinsic_asm "$c$0.sample($1, $2, gradient3d($3, $4))$z"; case $(SLANG_TEXTURE_CUBE): - __intrinsic_asm "$0.sample($1, $2, gradientcube($3, $4))"; + __intrinsic_asm "$c$0.sample($1, $2, gradientcube($3, $4))$z"; } } // TODO: This needs to be handled by the capability system @@ -1688,7 +1688,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, ($2).xy, uint(($2).z), gradient2d($3, $4), $5)"; + __intrinsic_asm "$c$0.sample($1, ($2).xy, uint(($2).z), gradient2d($3, $4), $5)$z"; } } else @@ -1696,9 +1696,9 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, $2, gradient2d($3, $4), $5)"; + __intrinsic_asm "$c$0.sample($1, $2, gradient2d($3, $4), $5)$z"; case $(SLANG_TEXTURE_3D): - __intrinsic_asm "$0.sample($1, $2, gradient3d($3, $4), $5)"; + __intrinsic_asm "$c$0.sample($1, $2, gradient3d($3, $4), $5)$z"; } } // TODO: This needs to be handled by the capability system @@ -1737,7 +1737,7 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, ($2).xy, uint(($2).z), gradient2d($3, $4), min_lod_clamp($6), $5)"; + __intrinsic_asm "$c$0.sample($1, ($2).xy, uint(($2).z), gradient2d($3, $4), min_lod_clamp($6), $5)$z"; } } else @@ -1745,9 +1745,9 @@ extension __TextureImpl<T,Shape,isArray,isMS,sampleCount,0,isShadow,0,format> switch (Shape.flavor) { case $(SLANG_TEXTURE_2D): - __intrinsic_asm "$0.sample($1, $2, gradient2d($3, $4), min_lod_clamp($6), $5)"; + __intrinsic_asm "$c$0.sample($1, $2, gradient2d($3, $4), min_lod_clamp($6), $5)$z"; case $(SLANG_TEXTURE_3D): - __intrinsic_asm "$0.sample($1, $2, gradient3d($3, $4), min_lod_clamp($6), $5)"; + __intrinsic_asm "$c$0.sample($1, $2, gradient3d($3, $4), min_lod_clamp($6), $5)$z"; } } // TODO: This needs to be handled by the capability system @@ -2385,35 +2385,35 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,0,isShadow,isCombined,form // lod is not supported for 1D texture if (isArray == 1) // Tv read(uint coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(uint(($1).x), uint(($1).y))"; + __intrinsic_asm "$c$0.read(uint(($1).x), uint(($1).y))$z"; else // Tv read(uint coord, uint lod = 0) const - __intrinsic_asm "$0.read(uint(($1).x))"; + __intrinsic_asm "$c$0.read(uint(($1).x))$z"; break; case $(SLANG_TEXTURE_2D): if (isShadow == 1) { if (isArray == 1) // T read(uint2 coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))$z"; else // T read(uint2 coord, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z))$z"; } else { if (isArray == 1) // Tv read(uint2 coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))$z"; else // Tv read(uint2 coord, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z))$z"; } break; case $(SLANG_TEXTURE_3D): if (isShadow == 0 && isArray == 0) // Tv read(uint3 coord, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,3>(($1).xyz), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,3>(($1).xyz), uint(($1).w))$z"; break; case $(SLANG_TEXTURE_CUBE): if (isShadow == 1) @@ -2423,7 +2423,7 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,0,isShadow,isCombined,form __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; else // T read(uint2 coord, uint face, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))$z"; } else { @@ -2432,7 +2432,7 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,0,isShadow,isCombined,form __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; else // Tv read(uint2 coord, uint face, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))$z"; } break; } @@ -2583,20 +2583,20 @@ extension __TextureImpl<T,Shape,isArray,1,sampleCount,0,isShadow,isCombined,form if (isArray == 1) // Document seems to have a typo. `lod` must be `sample`. // Tv read(uint2 coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(($1).xy, ($1).z, uint($2))"; + __intrinsic_asm "$c$0.read(($1).xy, ($1).z, uint($2))$z"; else // T read(uint2 coord, uint sample) const - __intrinsic_asm "$0.read($1, uint($2))"; + __intrinsic_asm "$c$0.read($1, uint($2))$z"; } else { if (isArray == 1) // Document seems to have a typo. `lod` must be `sample`. // Tv read(uint2 coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(($1).xy, ($1).z, uint($2))"; + __intrinsic_asm "$c$0.read(($1).xy, ($1).z, uint($2))$z"; else // Tv read(uint2 coord, uint sample) const - __intrinsic_asm "$0.read($1, uint($2))"; + __intrinsic_asm "$c$0.read($1, uint($2))$z"; } break; } @@ -2788,35 +2788,35 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,$(access),isShadow, 0,form // lod is not supported for 1D texture if (isArray == 1) // Tv read(uint coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(uint(($1).x), uint(($1).y))"; + __intrinsic_asm "$c$0.read(uint(($1).x), uint(($1).y))$z"; else // Tv read(uint coord, uint lod = 0) const - __intrinsic_asm "$0.read(uint(($1).x))"; + __intrinsic_asm "$c$0.read(uint($1))$z"; break; case $(SLANG_TEXTURE_2D): if (isShadow == 1) { if (isArray == 1) // T read(uint2 coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z))$z"; else // T read(uint2 coord, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy))$z"; } else { if (isArray == 1) // Tv read(uint2 coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z))$z"; else // Tv read(uint2 coord, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy))$z"; } break; case $(SLANG_TEXTURE_3D): if (isShadow == 0 && isArray == 0) // Tv read(uint3 coord, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,3>(($1).xyz), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,3>(($1).xyz))$z"; break; case $(SLANG_TEXTURE_CUBE): if (isShadow == 1) @@ -2826,7 +2826,7 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,$(access),isShadow, 0,form __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z)%6, uint(($1).z)/6, uint(($1).w))"; else // T read(uint2 coord, uint face, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))$z"; } else { @@ -2835,7 +2835,7 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,$(access),isShadow, 0,form __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z)%6, uint(($1).z)/6, uint(($1).w))"; else // Tv read(uint2 coord, uint face, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))$z"; } break; } @@ -3044,20 +3044,20 @@ extension __TextureImpl<T,Shape,isArray,1,sampleCount,$(access),isShadow, 0,form if (isArray == 1) // The document seems to have a typo. `lod` must mean `sample`. // Tv read(uint2 coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), $2)"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), $2)$z"; else // T read(uint2 coord, uint sample) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), $2)"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), $2)$z"; } else { if (isArray == 1) // The document seems to have a typo. `lod` must mean `sample`. // Tv read(uint2 coord, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), $2)"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), $2)$z"; else // Tv read(uint2 coord, uint sample) const - __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), $2)"; + __intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), $2)$z"; } break; } @@ -15010,7 +15010,7 @@ extension __TextureImpl<T, __ShapeBuffer, 0, 0, 0, $(aa), 0, 0, format> __target_switch { case hlsl: __intrinsic_asm ".Load"; - case metal: __intrinsic_asm "$0.read(uint($1))"; + case metal: __intrinsic_asm "$c$0.read(uint($1))$z"; case glsl: __intrinsic_asm "$(glslLoadFuncName)($0, $1)$z"; case spirv: return spirv_asm { %sampled:__sampledType(T) = $(spvLoadInstName) $this $location; |
