diff options
| author | venkataram-nv <vedavamadath@nvidia.com> | 2024-06-27 16:09:33 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-27 16:09:33 -0700 |
| commit | f5acb6b987609cc6c1d859120cd327c57c344803 (patch) | |
| tree | 8ea688558434fae58f080e7a5e67c11c04235bcb /source | |
| parent | 8172751f2a27d00ed39b32ba2f2b3fb13f8223ef (diff) | |
Extend `countbits` intrinsic for vector types (#4499)
* Extend `countbits` intrinsic for vector types
This commit implements the overloading function for `countbits` function.
Because HLSL has following overloadings,
```
uint count_bits(uint value);
uint2 count_bits(uint2 value);
uint3 count_bits(uint3 value);
uint4 count_bits(uint4 value);
```
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/countbits
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/glsl.meta.slang | 10 | ||||
| -rw-r--r-- | source/slang/hlsl.meta.slang | 22 |
2 files changed, 23 insertions, 9 deletions
diff --git a/source/slang/glsl.meta.slang b/source/slang/glsl.meta.slang index 523d9af90..f18e07fbd 100644 --- a/source/slang/glsl.meta.slang +++ b/source/slang/glsl.meta.slang @@ -1402,15 +1402,7 @@ __generic<let N:int> [require(cpp_cuda_glsl_hlsl_spirv, shader5_sm_5_0)] public vector<uint,N> bitCount(vector<uint,N> value) { - __target_switch - { - case glsl: __intrinsic_asm "bitCount"; - case spirv: return spirv_asm { - result:$$vector<uint,N> = OpBitCount $value - }; - default: - VECTOR_MAP_UNARY(uint, N, countbits, value); - } + return countbits(value); } [__readNone] diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 909bebb0d..0a440f986 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -6917,6 +6917,7 @@ vector<T,N> cospi(vector<T,N> x) // Population count [__readNone] +[ForceInline] [require(cpp_cuda_glsl_hlsl_metal_spirv, shader5_sm_5_0)] uint countbits(uint value) { @@ -6936,6 +6937,27 @@ uint countbits(uint value) } } +__generic <let N : int> +[__readNone] +[ForceInline] +[require(cpp_cuda_glsl_hlsl_metal_spirv, shader5_sm_5_0)] +vector<uint, N> countbits(vector<uint, N> value) +{ + __target_switch + { + case hlsl: + __intrinsic_asm "countbits"; + case glsl: + __intrinsic_asm "bitCount"; + case metal: + __intrinsic_asm "popcount"; + case spirv: + return spirv_asm {OpBitCount $$vector<uint, N> result $value}; + default: + VECTOR_MAP_UNARY(uint, N, countbits, value); + } +} + // Cross product // TODO: SPIRV does not support integer vectors. __generic<T : __BuiltinFloatingPointType> |
