summaryrefslogtreecommitdiffstats
path: root/source
diff options
context:
space:
mode:
authorvenkataram-nv <vedavamadath@nvidia.com>2024-06-27 16:09:33 -0700
committerGitHub <noreply@github.com>2024-06-27 16:09:33 -0700
commitf5acb6b987609cc6c1d859120cd327c57c344803 (patch)
tree8ea688558434fae58f080e7a5e67c11c04235bcb /source
parent8172751f2a27d00ed39b32ba2f2b3fb13f8223ef (diff)
Extend `countbits` intrinsic for vector types (#4499)
* Extend `countbits` intrinsic for vector types This commit implements the overloading function for `countbits` function. Because HLSL has following overloadings, ``` uint count_bits(uint value); uint2 count_bits(uint2 value); uint3 count_bits(uint3 value); uint4 count_bits(uint4 value); ``` https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/countbits
Diffstat (limited to 'source')
-rw-r--r--source/slang/glsl.meta.slang10
-rw-r--r--source/slang/hlsl.meta.slang22
2 files changed, 23 insertions, 9 deletions
diff --git a/source/slang/glsl.meta.slang b/source/slang/glsl.meta.slang
index 523d9af90..f18e07fbd 100644
--- a/source/slang/glsl.meta.slang
+++ b/source/slang/glsl.meta.slang
@@ -1402,15 +1402,7 @@ __generic<let N:int>
[require(cpp_cuda_glsl_hlsl_spirv, shader5_sm_5_0)]
public vector<uint,N> bitCount(vector<uint,N> value)
{
- __target_switch
- {
- case glsl: __intrinsic_asm "bitCount";
- case spirv: return spirv_asm {
- result:$$vector<uint,N> = OpBitCount $value
- };
- default:
- VECTOR_MAP_UNARY(uint, N, countbits, value);
- }
+ return countbits(value);
}
[__readNone]
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index 909bebb0d..0a440f986 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -6917,6 +6917,7 @@ vector<T,N> cospi(vector<T,N> x)
// Population count
[__readNone]
+[ForceInline]
[require(cpp_cuda_glsl_hlsl_metal_spirv, shader5_sm_5_0)]
uint countbits(uint value)
{
@@ -6936,6 +6937,27 @@ uint countbits(uint value)
}
}
+__generic <let N : int>
+[__readNone]
+[ForceInline]
+[require(cpp_cuda_glsl_hlsl_metal_spirv, shader5_sm_5_0)]
+vector<uint, N> countbits(vector<uint, N> value)
+{
+ __target_switch
+ {
+ case hlsl:
+ __intrinsic_asm "countbits";
+ case glsl:
+ __intrinsic_asm "bitCount";
+ case metal:
+ __intrinsic_asm "popcount";
+ case spirv:
+ return spirv_asm {OpBitCount $$vector<uint, N> result $value};
+ default:
+ VECTOR_MAP_UNARY(uint, N, countbits, value);
+ }
+}
+
// Cross product
// TODO: SPIRV does not support integer vectors.
__generic<T : __BuiltinFloatingPointType>