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Making it easier to work with shaders
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Author
Age
*
fix compiler break
yum
2025-10-28
*
Improve unhandled instruction error message
yum
2025-10-17
*
Optionally disable entry point param cbuffer transform
yum
2025-10-17
*
Fix infinite loop in SPIRVLegalizationContext::processWorkList (#8712)
davli-nv
2025-10-17
*
Inline global constants for shader style CPU targets (#8686)
Julius Ikkala
2025-10-16
*
Fix wrong diagnostic when checking identical casting expr. (#8727)
Yong He
2025-10-16
*
Fix use of variadic generics with [Differentiable]. (#8736)
Yong He
2025-10-16
*
Immutable access qualifier for pointers and use `__ldg` on cuda. (#8710)
Yong He
2025-10-16
*
Clean up Slang IR representation of undefined values (#8708)
Theresa Foley
2025-10-15
*
Handle SPIR-V aliases (#8704)
Jay Kwak
2025-10-14
*
Fix segfault on arrays of structs containing parameter blocks (#8555)
Ellie Hermaszewska
2025-10-13
*
Decouple debug level control from separate-debug-info (#8680)
Jay Kwak
2025-10-11
*
Add diagnostic for cyclic #include. (#8679)
Yong He
2025-10-11
*
Allow entry points with missing numthreads on CPU targets (#8678)
Julius Ikkala
2025-10-10
*
Fix `specializeRTTIObject` to use non-zero RTTI value to work with `Optional<...
Yong He
2025-10-10
*
Addition of `Load`/`Store` coherent operations (#8395)
16-Bit-Dog
2025-10-10
*
implement dot products for 1 vectors (#8599)
Ellie Hermaszewska
2025-10-10
*
Specialize interfaces in DebugFunction (#8617)
Julius Ikkala
2025-10-10
*
8503 wgsl depth texture (#8645)
Sami Kiminki (NVIDIA)
2025-10-10
*
Update debug var when in-param proxy var is being updated. (#8671)
Yong He
2025-10-10
*
Improve perf with `-separate-debug-info` (#8670)
Jay Kwak
2025-10-09
*
Defer `IRCastStorageToLogicalDeref` in lowerBufferElementType pass. (#8668)
Yong He
2025-10-10
*
Small fix to buffer load specialization pass to allow more specialization to ...
Yong He
2025-10-10
*
Fix DerivativeGroupQuadsKHR workgroup size validation for texture sampling (#...
Lujin Wang
2025-10-08
*
Allow 1D SV_DispatchThreadID in CPU targets (#8612)
Julius Ikkala
2025-10-08
*
parser: Avoid dropping modifiers when splitting list (#8546)
James Helferty (NVIDIA)
2025-10-08
*
Fix UnixPipeStream::read() not handling EOF (#8626)
ncelikNV
2025-10-08
*
Improve texture loads and stores on CUDA (#8644)
Simon Kallweit
2025-10-08
*
`ExprLoweringVisitorBase::getDefaultVal(Type*)` use `MakeVector/MatrixFromSca...
Ronan
2025-10-08
*
Fix a bug that causes a struct field to be initialized twice. (#8619)
Yong He
2025-10-07
*
Use symbol alias instead of wrapper synthesis to implement link-time types. (...
Yong He
2025-10-07
*
Prefer IntegerType over LogicalType integer matrix mul() overloads (#8426)
pdeayton-nv
2025-10-06
*
Matrix legalization for missing instructions & MakeMatrix of vectors (#8605)
Julius Ikkala
2025-10-05
*
Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)
Nils Hasenbanck
2025-10-04
*
Add direct usage support for gl_DrawID (#8594)
Copilot
2025-10-03
*
Fix legalization crash when processing metal parameter blocks. (#8591)
Yong He
2025-10-03
*
Rename some symbols related to pointers types (#8592)
Theresa Foley
2025-10-03
*
Relax the inst definition order rule (#8588)
kaizhangNV
2025-10-02
*
Fix the missing derivative member check (#8569)
kaizhangNV
2025-10-02
*
Fix incorrect binding index assignment for StructuredBuffer and ByteAddressBu...
Copilot
2025-10-01
*
Misc parser improvements. (#8563)
Yong He
2025-10-01
*
Use glslang public API (#8369)
Jeremy Hayes
2025-10-01
*
Enhance buffer load specialization pass to specialize past field extracts. (#...
Yong He
2025-09-30
*
Handle getEquivalentStructuredBuffer(castDynamicResource) in byte address leg...
Yong He
2025-09-30
*
canonical type equality constraint (#8445)
Ronan
2025-09-30
*
Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...
Yong He
2025-09-30
*
Optimize CapabilitySet deserialization performance (#8552)
Ellie Hermaszewska
2025-09-29
*
Update function type after inserting KernelContext parameter (#8551)
Julius Ikkala
2025-09-29
*
Fix segfault when shader entry points return resource types (#8434)
Copilot
2025-09-29
*
Add SPV_NV_bindless_texture support (#8534)
Lujin Wang
2025-09-26
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