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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2025-10-10 20:33:23 -0700
committerGitHub <noreply@github.com>2025-10-11 03:33:23 +0000
commit8f499fbe9baf68ef880da2ffe4812fbed1e5c1fa (patch)
tree69c830bd24d14222fb3881ca1f543dfcaf916608 /source
parentd0641da8c7f27dfca5b0ae3bc7c737c7859e3939 (diff)
Decouple debug level control from separate-debug-info (#8680)
Fixes https://github.com/shader-slang/slang/issues/8649
Diffstat (limited to 'source')
-rw-r--r--source/slang/slang-options.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/slang/slang-options.cpp b/source/slang/slang-options.cpp
index 2115a096f..fa185d54a 100644
--- a/source/slang/slang-options.cpp
+++ b/source/slang/slang-options.cpp
@@ -3254,7 +3254,6 @@ SlangResult OptionsParser::_parse(int argc, char const* const* argv)
{
// This will emit a separate debug file, containing all debug info in
// a .dbg.spv file. The main output SPIRV will have all debug info stripped.
- m_compileRequest->setDebugInfoLevel(SLANG_DEBUG_INFO_LEVEL_MAXIMAL);
linkage->m_optionSet.set(OptionKind::EmitSeparateDebug, true);
break;
}