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Making it easier to work with shaders
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2017-09-11
Get another test working with IR codedgen
Tim Foley
2017-09-11
Support IR-based codegen for a few more examples.
Tim Foley
2017-09-11
Initial work on boilerplate code generator
Tim Foley
2017-09-07
Fixup: fix uninitialized memory bug
Tim Foley
2017-09-07
Replace old notion of "intrinsic" operations
Tim Foley
2017-09-06
Continue work on IR-based codegen
Tim Foley
2017-09-05
Move implicit conversion operations to stdlib
Tim Foley
2017-08-31
Fix some issues around cloned modifiers.
Tim Foley
2017-08-25
Fixup: handle splice of multiple modifiers
Tim Foley
2017-08-25
Fix some resources-in-structs bugs
Tim Foley
2017-08-17
[ir] Add support for "decorations" on instructions
Tim Foley
2017-08-17
[ir] Represent fields more direclty
Tim Foley
2017-08-17
Add some dummy logic to print IR to HLSL
Tim Foley
2017-08-17
IR generation cleanup work
Tim Foley
2017-08-17
Add a flag to control type splitting
Tim Foley
2017-08-16
Fixups for IR checkpoint
Tim Foley
2017-08-16
More work on IR
Tim Foley
2017-08-15
Merge pull request #166 from tfoleyNV/add-builtins-to-core
Tim Foley
2017-08-15
Add user-defined builtins to the "core" module
Tim Foley
2017-08-15
Starting to add intermediate representation (IR)
Tim Foley
2017-08-15
Improve diagnostics for overlapping/conflicting bindings
Tim Foley
2017-08-15
Handle possibility of bad types in varying input/output signature.
Tim Foley
2017-08-14
Add an explicit `Name` type
Tim Foley
2017-08-14
Rename `Name` fields to `name`
Tim Foley
2017-08-12
Data-driven parsing of modifiers
Tim Foley
2017-08-11
Look up declaration keywords using ordinary scoping.
Tim Foley
2017-08-10
Make source location lightweight
Tim Foley
2017-08-09
Major naming overhaul:
Tim Foley
2017-08-09
Fix use of "pseudo-syntax" in current lowering pass
Tim Foley
2017-08-07
Remove uses of global variables
Tim Foley
2017-07-25
Add a `-o` option to command-line `slangc`
Tim Foley
2017-07-23
Fixup for the glslang bug workaround
Tim Foley
2017-07-23
Work around glslang issue 988
Tim Foley
2017-07-22
Make the "hack" sampler explicit for now
Tim Foley
2017-07-21
Map HLSL `frac()` to GLSL `fract()`
Tim Foley
2017-07-21
Don't add `flat` qualifier to integer fragment output
Tim Foley
2017-07-21
Add an API option to control emission of `#line` directives
Tim Foley
2017-07-20
Require extension when using `gl_Layer` in VS
Tim Foley
2017-07-20
Translate NV single-pass stereo extension from Slang to GLSL
Tim Foley
2017-07-19
Try to improve handling of failures during compilation
Tim Foley
2017-07-19
Build a dynamic library for Slang
Tim Foley
2017-07-19
Fix up translation of `GetDimensions()`
Tim Foley
2017-07-19
Fixes for how parameter block names are set up.
Tim Foley
2017-07-18
Swizzle result of buffer load based on element type
Tim Foley
2017-07-18
Add basic GLSL lowering buffer `Buffer` loads
Tim Foley
2017-07-18
Add a compile-time loop construct to Slang
Tim Foley
2017-07-18
Support scalarization of varying input/output for GLSL
Tim Foley
2017-07-18
Map HLSL `GatherRed` to GLSL `textureGather`, etc.
Tim Foley
2017-07-18
Don't allow varying parameters to be merged in reflection data
Tim Foley
2017-07-17
Make sure to treat imported modules as Slang
Tim Foley
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