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Making it easier to work with shaders
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type-layout.h
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2017-10-19
Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-09-12
Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-08-14
Add an explicit `Name` type
Tim Foley
2017-08-09
Major naming overhaul:
Tim Foley
2017-07-22
Make the "hack" sampler explicit for now
Tim Foley
2017-07-17
Handle `Buffer` types more like textures
Tim Foley
2017-07-14
Adjust type layout when parameter block constains member using the same resource
Tim Foley
2017-07-14
Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-12
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-10
Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
Start handling system-value semantics during lowering
Tim Foley
2017-07-09
Pick layout rules based on target languge, not source.
Tim Foley
2017-07-06
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-06-15
Replace `DeclRef` approach
Tim Foley
2017-06-15
Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-09
Initial import of code.
Tim Foley