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authorTim Foley <tfoley@nvidia.com>2017-07-10 10:44:02 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-10 10:44:02 -0700
commitb2fb0f7134de4e0b1a0db685eb1ae3c0678a33c5 (patch)
tree5597bca9d791391e069c8997a84ac9a8b1061024 /source/slang/type-layout.h
parent8abdf2dddd10feb9794c86cdf6b2159a2b6383e4 (diff)
Try to be more robust against un-checked types during lowering, etc.
- Try to handle `ErrorType` gracefully when computing type layouts - When outputting a `TypeExp`, if the type part is errorneous (or missing), try to use the expression part - Make sure to lower the expressions side of a `TypeExp` during lowering
Diffstat (limited to 'source/slang/type-layout.h')
-rw-r--r--source/slang/type-layout.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/slang/type-layout.h b/source/slang/type-layout.h
index 262a8c3b1..1a63a4883 100644
--- a/source/slang/type-layout.h
+++ b/source/slang/type-layout.h
@@ -415,6 +415,9 @@ enum class ShaderParameterKind
InputRenderTarget,
SamplerState,
+
+ Image,
+ MutableImage,
};
struct SimpleLayoutRulesImpl