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Making it easier to work with shaders
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type-layout.h
Commit message (
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Author
Age
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Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
Basic layout and reflection for specialized types (#970)
Tim Foley
2019-05-22
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String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
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Feature/uint int definition (#954)
jsmall-nvidia
2019-04-25
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Allow plugging in types with resources for interface parameters (#913)
Tim Foley
2019-03-26
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Improve support for interfaces as shader parameters (#886)
Tim Foley
2019-03-08
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Move enumeration of shader parameters to Program/EntryPoint (#870)
Tim Foley
2019-03-01
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A small refactor to how implicit constant buffers are getting created. (#871)
Tim Foley
2019-03-01
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Simplify type layout (#867)
Tim Foley
2019-02-27
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Split front- and back-ends (#846)
Tim Foley
2019-02-15
*
* Use LayoutResourceKind for calcing total num regs used (#838)
jsmall-nvidia
2019-02-11
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Initial support for uniform parameters on entry points (#815)
Tim Foley
2019-01-31
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Initial support for dynamic dispatch using "tagged union" types (#772)
Tim Foley
2019-01-16
*
Fix some subtle bugs in D3D constant buffer layout (#771)
Tim Foley
2019-01-11
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Change how buffers are emitted (#741)
Tim Foley
2018-12-07
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Add support for Vulkan raytraicng "shader record" (#735)
Tim Foley
2018-11-30
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Add support for unbounded arrays as shader parameters (#725)
Tim Foley
2018-11-21
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Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-11-12
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Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04
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Remove the "hack sampler" workaround (#648)
Tim Foley
2018-09-21
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Improve support for non-32-bit types. (#643)
Tim Foley
2018-09-20
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Add options to control matrix layout rules (#583)
Tim Foley
2018-05-31
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Initial support for cross-compilation of geometry shaders to GLSL (#423)
Tim Foley
2018-02-23
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Merge https://github.com/shader-slang/slang
Yong He
2018-01-03
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Fix bug around arrays of structs of resources (#352)
Tim Foley
2018-01-03
*
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Add API for querying TypeLayout from a Type
Yong He
2018-01-03
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/
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no-codegen compile flag and global generics reflection (#347)
Yong He
2018-01-02
*
More fixups for Vulkan parameter block bindings (#309)
Tim Foley
2017-12-14
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Fix parameter block binding for Vulkan (#308)
Tim Foley
2017-12-13
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Add API to query stage of varying parameter (#302)
Tim Foley
2017-11-29
*
fixup global generic parameters
Yong He
2017-11-20
*
Add support for global generic parameters (#285)
Yong He
2017-11-17
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Parameter block work (#276)
Tim Foley
2017-11-13
*
Parameter blocks (#245)
Tim Foley
2017-11-06
*
Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-10-19
*
Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-09-12
*
Add an explicit `Name` type
Tim Foley
2017-08-14
*
Major naming overhaul:
Tim Foley
2017-08-09
*
Make the "hack" sampler explicit for now
Tim Foley
2017-07-22
*
Handle `Buffer` types more like textures
Tim Foley
2017-07-17
*
Adjust type layout when parameter block constains member using the same resource
Tim Foley
2017-07-14
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Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-14
*
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-12
*
Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
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Start handling system-value semantics during lowering
Tim Foley
2017-07-10
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Pick layout rules based on target languge, not source.
Tim Foley
2017-07-09
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Start to support cross-compilation via "lowering" pass
Tim Foley
2017-07-06
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Replace `DeclRef` approach
Tim Foley
2017-06-15
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Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-15
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Initial import of code.
Tim Foley
2017-06-09