index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
source
/
slang
/
type-layout.h
Age
Commit message (
Expand
)
Author
2019-02-15
Split front- and back-ends (#846)
Tim Foley
2019-02-11
* Use LayoutResourceKind for calcing total num regs used (#838)
jsmall-nvidia
2019-01-31
Initial support for uniform parameters on entry points (#815)
Tim Foley
2019-01-16
Initial support for dynamic dispatch using "tagged union" types (#772)
Tim Foley
2019-01-11
Fix some subtle bugs in D3D constant buffer layout (#771)
Tim Foley
2018-12-07
Change how buffers are emitted (#741)
Tim Foley
2018-11-30
Add support for Vulkan raytraicng "shader record" (#735)
Tim Foley
2018-11-21
Add support for unbounded arrays as shader parameters (#725)
Tim Foley
2018-11-12
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-10-04
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-09-21
Remove the "hack sampler" workaround (#648)
Tim Foley
2018-09-20
Improve support for non-32-bit types. (#643)
Tim Foley
2018-05-31
Add options to control matrix layout rules (#583)
Tim Foley
2018-02-23
Initial support for cross-compilation of geometry shaders to GLSL (#423)
Tim Foley
2018-01-03
Merge https://github.com/shader-slang/slang
Yong He
2018-01-03
Fix bug around arrays of structs of resources (#352)
Tim Foley
2018-01-03
Add API for querying TypeLayout from a Type
Yong He
2018-01-02
no-codegen compile flag and global generics reflection (#347)
Yong He
2017-12-14
More fixups for Vulkan parameter block bindings (#309)
Tim Foley
2017-12-13
Fix parameter block binding for Vulkan (#308)
Tim Foley
2017-11-29
Add API to query stage of varying parameter (#302)
Tim Foley
2017-11-20
fixup global generic parameters
Yong He
2017-11-17
Add support for global generic parameters (#285)
Yong He
2017-11-13
Parameter block work (#276)
Tim Foley
2017-11-06
Parameter blocks (#245)
Tim Foley
2017-10-19
Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-09-12
Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-08-14
Add an explicit `Name` type
Tim Foley
2017-08-09
Major naming overhaul:
Tim Foley
2017-07-22
Make the "hack" sampler explicit for now
Tim Foley
2017-07-17
Handle `Buffer` types more like textures
Tim Foley
2017-07-14
Adjust type layout when parameter block constains member using the same resource
Tim Foley
2017-07-14
Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-12
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-10
Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
Start handling system-value semantics during lowering
Tim Foley
2017-07-09
Pick layout rules based on target languge, not source.
Tim Foley
2017-07-06
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-06-15
Replace `DeclRef` approach
Tim Foley
2017-06-15
Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-09
Initial import of code.
Tim Foley