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Making it easier to work with shaders
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syntax.h
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Author
Age
...
*
Fully parse function bodies, even in "rewriter" mode
Tim Foley
2017-07-08
*
Overhaul emit logic to use visitor abstraction
Tim Foley
2017-07-07
*
Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
*
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-07-06
*
Add meta-definitions for AST types
Tim Foley
2017-06-30
*
Overhaul `RefPtr` and `String`
Tim Foley
2017-06-29
*
Store integer literals at high precision in AST
Tim Foley
2017-06-28
*
Actually respect suffixes on numeric literals.
Tim Foley
2017-06-28
*
Allow for re-export of an `import` declaration
Tim Foley
2017-06-27
*
Fix parsing of string literals.
Tim Foley
2017-06-26
*
Support texture `Gather*()` operations
Tim Foley
2017-06-21
*
Fix types for `InputPatch` and `OutputPatch`
Tim Foley
2017-06-20
*
Bug fix: handle unchecked operator application in emit logic
Tim Foley
2017-06-16
*
Replace `DeclRef` approach
Tim Foley
2017-06-15
*
Remove more "core" code that isn't used.
Tim Foley
2017-06-15
*
Rename `CoreLib::*` to `Slang`
Tim Foley
2017-06-15
*
Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-15
*
Add basic support for `interface` declarations
Tim Foley
2017-06-15
*
First pass at support for cross-compilation
Tim Foley
2017-06-13
*
Initial import of code.
Tim Foley
2017-06-09
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