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authorTim Foley <tfoley@nvidia.com>2017-06-28 10:20:16 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-28 11:08:03 -0700
commitd601921b71ed44835e8d4fa6f13ff7aefcf7649d (patch)
tree79b9227ef038d173d780a440035e616dc31104bb /source/slang/syntax.h
parent4b3936e2983dcecd36a3437bd6c7eef8d5fbbffa (diff)
Actually respect suffixes on numeric literals.
- Add logic to extract the value and suffix from a numeric literal - This duplicates some of the lexing logic, but this is hard to avoid without redundant runtime work - Note that I'm not using and stdlib string-to-number code. This should be more robust once it is working, but it is obviously error prone in the near term. The main up-sides to this are: - We can handle binary integer literals - We can handle hexadecimal floating-point literals without stdlib support - We can hypothetically support digit separators, if we ever wanted - The parser looks at the suffix characters sliced off by the lexer, and tries to pick a type to use for a literal - It uses `NULL` if there is no suffix, to avoid some nasty order dependencies where the stdlib might need to parse a number before it has seen the definition of `int` - Right now I only handle a few cases, so there may be bugs lurking here - The emit logic needs to handle the fact that a literal node in the AST might have a non-default type attached. - Right now I just quickly check for the most likely types, and emit the literal with a matching suffix. This doesn't seem robust if any source language supports a suffix for a type where a target has no corresponding suffix. In the long term some amount of casting is probably required.
Diffstat (limited to 'source/slang/syntax.h')
-rw-r--r--source/slang/syntax.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/slang/syntax.h b/source/slang/syntax.h
index 7289719f4..81d6f8e01 100644
--- a/source/slang/syntax.h
+++ b/source/slang/syntax.h
@@ -375,6 +375,7 @@ namespace Slang
UInt,
UInt64,
Float,
+ Double,
#if 0
Texture2D = 48,
TextureCube = 49,
@@ -485,6 +486,7 @@ namespace Slang
static ExpressionType* GetBool();
static ExpressionType* GetFloat();
+ static ExpressionType* getDoubleType();
static ExpressionType* GetInt();
static ExpressionType* GetUInt();
static ExpressionType* GetVoid();
@@ -1916,6 +1918,8 @@ namespace Slang
class ConstantExpressionSyntaxNode : public ExpressionSyntaxNode
{
public:
+ Token token;
+
enum class ConstantType
{
Int,