| Commit message (Collapse) | Author | Age |
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This commit renames the files and projects to prefer "core-module" over
"stdlib".
The directory name `source/slang-stdlib` needs to be renamed too, and
there will be another commit for it soon.
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This commit implements all of the texture intrinsics for WGSL except "Gather" and sampler-less.
They will be implemented in a separate PR.
A few things to note:
- texture sampling functions are available only for the fragment shader stage; not for compute
- WGSL doesn't have any functions similar to CalculateLevelOfDetail or CalculateLevelOfDetailUnclamped.
- WGSL doesn't have a function overlaoding for textureSample with "clamp" or "status" arguments.
- WGSL doesn't support Load operation with offset for texture_multisampled_XX and texture_storage_XX.
- WGSL supports only four types of depth textures: 2D, 2D_array, cube and cube_array.
- WGSL doesn't support "offset" variants for cube and cube_array.
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* Impl texture APIs for Metal target
This commit is to implement texture functions for Metal target.
The following functions are implemented and tested.
- GetDimensions()
- CalculateLevelOfDetail()
- CalculateLevelOfDetailUnclamped()
- Sample()
- SampleBias()
- SampleLevel()
- SampleCmp()
- SampleCmpLevelZero()
- Gather()
- SampleGrad()
- Load()
Metal has limited support for the texture functions compared to HLSL.
- LOD is not supported for 1D texture,
- Depth textures are limited to 2D, 2DArray, Cube and CubeArray
textures.
- "Offset" variants are limited to 2D, 2DArray, 2D-Depth,
2DArray-Depth and 3D textures.
The functions that cannot be implemented for Metal should properly
be handled by the capability system later.
* Fix the failing test, multi-file.hlsl
I am not sure why this change is needed.
* Fix compile errors on macOS 2nd try
* Remove a typo character to fix the compile error
* Trivial clean up
* Remove `as_type` where it was intended as static_cast
* Use a simpler sytax for __intrinsic_asm
* Trivial clean up
* Remove TEST_AFTER_FIXING_CAPABILITY_PROBLEM after fixing normalize
* Fix the failing test properly
* Fix an incorrect setup of Depth-cube texture
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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combined sampled image needs an OpImage to be generated. (#3424)
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* Unify Texture types in stdlib into 1 generic type.
* Fixes.
* Fix.
* Fixes.
* Fix reflection.
* Fix binding reflection.
* Add gather intrinsics.
* Fix gather intrinsics.
* Fix texture type toText.
* Fix intrinsic.
* fix cuda intrinsic.
* Fix project files.
* cleanup.
* Fix.
* Fix.
* Fix sampler feedback test.
* Fix getDimension intrinsics.
* Fix spirv sample image intrinsics.
* Fix test.
* Fix GLSL intrinsic.
* Cleanup.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Parse glsl buffer blocks to GLSLInterfaceBlockDecl
* Parse glsl local size layout declarations
* Parse (and ignore) glsl version directives
* spelling
* Better l-value interpretation for glsl interface blocks
* Better l-value interpretation for glsl interface blocks
* Add compile flag for enabling glsl
* Parse and ignore precision modifiers.
* Automatically import `glsl` module for compatiblity.
* Complete vector and matrix types for glsl
* Remove generated file from repo
* Bump .gitignore
* do not mark out globals as params
* Synthesize entrypoint layout from global inout vars.
* update test result.
* Allow HLSL semantic on global variables.
* Fix.
* Fix test.
* Fix win32 compile error.
* Add more builtin input/output and texture intrinsics.
* Add struct/array constructor syntax.
* Skip `#extension` lines.
* overide operator * for matrix/vector multiplication.
* Add `matrixCompMult`.
* Parse modifiers in for loop init var declr.
* Add more glsl intrinsics, add stage into to var layout.
* Allow `int[3] x` syntax.
* Fix array type syntax.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yhe@nvidia.com>
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* Add __truncate and __sampledType for spirv_asm
Allows some texture tests to start passing
* add __isVector
Currently unused
* Add 1-vector legalization pass (WIP)
* Add capabilities for image types
* neaten instruction dumping
* add 1-vector test
* Add a couple of cases to vec1 legalization
* Remove texture tests from expected failures
* comment
* regenerate vs projects
* Remove redundant define form synchapi emulation
* refactoring image methods
* All sample functions refactored
* Remove incorrect glsl intrinsics
Partially addresses https://github.com/shader-slang/slang/issues/3174
* __subscript image ops via writing funcs
* Extract texture struct writing from core.meta.slang
* Abstract out cuda intrinsic
* Remvoe erroneous call to opDecorateIndex
* spirv asm IR utils
* Correct position of loads for SPIR-V asm inst operands
* Raise constructors to global scope during spir-v legalization
* Correct snippet output
* Implement most texture sampling ops for SPIR-V
* Legalize 1-vectors for glsl too
* Make SPIR-V inst operands non-hoistable
* Better 1-vector legalization
* Put textures in ptrs for spirv
* insert missing break
* Add vec1 legalization test
* Add some missing pieces to slang-ir-insts
* Greatly neaten vec1 legalization
* a
* Neaten vec1 legalization
* Add image read and write intrinsics for spir-v
* Squash warnings
* regenerate vs projects
* Drop redundant guards
* Drop 5 tests from expected failure list
* Inst numbering changes to cross compile tests
* vec1 legalization tests only on vk
* Correct location of asm op emit
* Inline constant in spirv-asm
* Correct signedness for lane in wave intrinsics
* Extract element from float1 for cuda
* squash warnings
* Neaten spirv-emit
* dedupe more capabilities
* warnings
* neaten assert
* comments
* comments
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