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Making it easier to work with shaders
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slang-ir-glsl-legalize.cpp
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2024-06-11
Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)
Yong He
2024-06-10
Fix SPIRV emit for `Flat` decoration and TessLevel builtin. (#4318)
Yong He
2024-06-08
SPIRV `Block` decoration fixes. (#4303)
Yong He
2024-06-01
Support different SPIRV versions. (#4254)
Yong He
2024-04-26
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-24
Fix macos CI and clang warnings. (#4019)
Yong He
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-03-25
Fix missing PerPrimitive decoration in mesh shader output. (#3828)
Yong He
2024-03-21
Fix `TriangleStream` lowering. (#3809)
Yong He
2024-03-20
Fix spirv generation for using output stream in a function. (#3806)
Yong He
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-14
Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-03-11
Add `-fvk-use-dx-position-w` and fix ExecutionMode ordering for geometry shad...
Yong He
2024-03-08
[SPIRV] fix code gen for `SV_Coverage`. (#3718)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-12
Fix lowering of static consts in a generic function. (#3573)
Yong He
2024-02-02
Capability type checking. (#3530)
Yong He
2024-01-24
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-22
Bug fixes for the direct spirv backend. (#3474)
Yong He
2024-01-18
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2023-11-16
GLSL/SPIRV Fixes. (#3337)
Yong He
2023-11-06
Fix ICE when lowering an associatedtype declref from an derived interface. (#...
Yong He
2023-10-02
More direct-SPIRV fixes. (#3257)
Yong He
2023-09-28
[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)
Yong He
2023-09-27
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-27
Various SPIRV fixes. (#3231)
Yong He
2023-09-21
fix warnings (#3224)
Ellie Hermaszewska
2023-09-18
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-07
Fix GLSL output for `gl_ClipDistance` input builtin. (#3193)
Yong He
2023-08-24
Misc. SPIRV Fixes, Part 2. (#3147)
Yong He
2023-08-16
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-09
Various fixes in GLSL emit. (#3074)
Yong He
2023-07-21
Add support for `-fvk-invert-y`. (#3012)
Yong He
2023-06-29
Small fixes to GLSL-legalize and func-property prop. (#2950)
Yong He
2023-06-28
Fix parameter block loads in GLSL emit. (#2946)
Yong He
2023-06-26
Handling SV_ClipDistance system semantic on GLSL/VK (#2942)
jsmall-nvidia
2023-05-04
Add SLANG_ASSUME and use it in release asserts (#2859)
Ellie Hermaszewska
2023-04-26
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-03-16
Support GL_EXT_fragment_shader_barycentric (#2704)
Samuel Kogler
2023-02-24
More control flow simplifications. (#2673)
Yong He
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2022-12-07
Remove `construct` IR op. (#2555)
Yong He
2022-11-16
Mesh shader support (#2464)
Ellie Hermaszewska
2022-10-12
Add support for SV_ViewID (#2440)
Ellie Hermaszewska
2022-06-01
Clean up void returns. (#2260)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-03-08
Add GLSL support for SV_InnerCoverage (#1740)
Tim Foley
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