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Making it easier to work with shaders
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slang-ir-glsl-legalize.cpp
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2021-03-03
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-01-05
Add basic GLSL support for SV_Barycentrics (#1648)
Tim Foley
2020-12-11
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-07-20
Multiple Entry Point Backend (#1437)
Dietrich Geisler
2020-06-18
Fix and improvements around repro (#1397)
jsmall-nvidia
2020-05-29
Feature/ast syntax standard (#1360)
jsmall-nvidia
2020-03-05
Feature/glslang spirv version (#1256)
jsmall-nvidia
2020-03-03
__spirv_version Decoration (#1255)
jsmall-nvidia
2020-02-24
Fix support for SV_Coverage on GLSL path (#1239)
Tim Foley
2020-02-10
Fix output GLSL for primitive ID in a geometry shader (#1214)
Tim Foley
2020-02-10
Add attributes to enable dual-source blending on Vulkan (#1210)
Tim Foley
2019-10-22
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-17
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-10-08
Fixed from Review of Entry Point decoration #1068 (#1072)
jsmall-nvidia
2019-10-08
Feature/ir entry point profile (#1068)
jsmall-nvidia
2019-06-06
Split out target code generation from CLikeSourceEmitter (#976)
jsmall-nvidia
2019-06-04
Review improvements on #971: WIP: Support for other source target languages (...
jsmall-nvidia
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
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