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Making it easier to work with shaders
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slang-intrinsic-expand.cpp
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Author
2024-05-14
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2023-11-21
Add SPIRV intrinsics for texture footprint query. (#3345)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-09-28
[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)
Yong He
2023-07-25
Allow parsing more than 10 intrinsic arguments (#3014)
Ellie Hermaszewska
2023-07-10
Add support for texture footprint queries (#2970)
Theresa Foley
2023-07-10
Do not fail when emitting GLSL using unorm/snorm textures (#2973)
Ellie Hermaszewska
2023-04-26
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-03-30
More builtin library support in torch backend. (#2760)
Yong He
2023-02-07
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2022-11-15
Shader Execution Reordering for VK (#2491)
jsmall-nvidia
2022-09-15
Language feature: pointer sized int types. (#2401)
Yong He
2021-06-25
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-10
CUDA layout corner cases/testing (#1881)
jsmall-nvidia
2021-05-15
Read half->float RWTexture conversion (#1842)
jsmall-nvidia
2021-05-15
Surface access on CUDA is byte addressed in X (#1841)
jsmall-nvidia
2021-05-15
Support for HW format conversions for RWTexture on CUDA (#1840)
jsmall-nvidia
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-04
Fix line offset problem (#1690)
jsmall-nvidia