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* Implementing `tbuffer` layout(s) (#4436)ArielG-NV2024-06-24
* Add capture logic to other interfaces. (#4412)kaizhangNV2024-06-20
* Disambiguate int type matrix multiply (#4425)Jay Kwak2024-06-20
* Metal: Implement fix for non vector4 texture Load/Sample (#4417)ArielG-NV2024-06-18
* Feature/capture (#4397)kaizhangNV2024-06-17
* Fixed gl_LocalInvocationIndex being uvec3 instead of uint (#4403)gan_2024-06-17
* remove inline that crashes old glibc version (#4398)ArielG-NV2024-06-14
* Improve Direct SPIRV Backend Test Coverage (#4396)ArielG-NV2024-06-14
* [Metal] Fix global constant array emit. (#4392)Yong He2024-06-14
* Make unknown attributes a warning instead of an error. (#4391)Yong He2024-06-14
* [Metal] Support SV_TargetN. (#4390)Yong He2024-06-13
* Implement for metal `SV_GroupIndex` (#4385)ArielG-NV2024-06-13
* fix the clang/gcc warning (#4382)ArielG-NV2024-06-13
* Metal: misc fixes and enable more tests. (#4374)Yong He2024-06-13
* SPIR-V `SV_InstanceId` support in pixel shader (#4368)ArielG-NV2024-06-13
* Remove `IRHLSLExportDecoration` and `IRKeepAliveDecoration` for non-CUDA/Torc...Sai Praveen Bangaru2024-06-13
* capture/replay: implement infrastructure for capture (#4372)kaizhangNV2024-06-13
* Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)ArielG-NV2024-06-13
* Implement Sampler2D for CPP target (#4371)Jay Kwak2024-06-12
* Delete glsl_vulkan and glsl_vulkan_one_desc targets. (#4361)Yong He2024-06-12
* Fix emit logic for getElementPtr. (#4362)Yong He2024-06-12
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* Add constant folding for % operator. (#4359)Yong He2024-06-12
* Fix merge error. (#4358)Yong He2024-06-12
* Add slangc flag to `-zero-initialize` all variables (#3987)ArielG-NV2024-06-12
* Extend the COM-based API to support whole program compilation. (#4355)Yong He2024-06-12
* Add compiler option to treat enum types as unscoped. (#4354)Yong He2024-06-12
* Fix incorrect drop of decoration when translating glsl global var to entrypoi...Yong He2024-06-12
* Fix crash on invalid entrypoint varying parameter. (#4349)Yong He2024-06-12
* Implicit register binding for hlsl to non-hlsl targets (#4338)ArielG-NV2024-06-12
* Fix duplicate SPIRV decorations. (#4346)Yong He2024-06-12
* Add option to preserve shader parameter declaration in output SPIRV. (#4344)Yong He2024-06-12
* Fix crash when using optional type in a generic. (#4341)Yong He2024-06-11
* Fix global value inlining for spirv_asm blocks. (#4339)Yong He2024-06-11
* SPIRV backend: add support for tessellation stages, (#4336)Yong He2024-06-11
* Test more texture types in Metal (#4333)Jay Kwak2024-06-11
* Support integer typed textures for GLSL (#4329)Jay Kwak2024-06-11
* Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)Yong He2024-06-11
* Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV2024-06-10
* Partial implementation of static_assert (#4294)Jay Kwak2024-06-10
* Fix SPIRV emit for `Flat` decoration and TessLevel builtin. (#4318)Yong He2024-06-10
* Support all integer typed indices in StructuredBuffer Load/Store/[]. (#4311)Yong He2024-06-10
* [gfx] Metal graphics support (#4324)skallweitNV2024-06-10
* SPIRV `Block` decoration fixes. (#4303)Yong He2024-06-08
* Disallow certain types of decls in `interface` to provide better diagnostic m...Yong He2024-06-08
* Metal system value overhaul. (#4308)Yong He2024-06-08
* Support HLSL `.mips` syntax. (#4310)Yong He2024-06-07
* Small SPIRV emit cleanup around vector element extract. (#4309)Yong He2024-06-07
* Precompute UIntSet from individual capabilities inside generator (#4269)ArielG-NV2024-06-07
* Metal compute tests (#4292)skallweitNV2024-06-07