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authorjsmall-nvidia <jsmall@nvidia.com>2021-02-04 18:45:50 -0500
committerGitHub <noreply@github.com>2021-02-04 15:45:50 -0800
commitfb053433ef64bbae50a8a10ea4381a5695019fac (patch)
tree87298897bf88ec79b40343a868a283d1885357b9 /source/slang/slang-intrinsic-expand.cpp
parentc40f10b704b8bd5a744cc9b3964344585436b1ac (diff)
Fix line offset problem (#1690)
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP diagnostics for line number output. * Small param naming change * Use x macro for pass through compile human name lookup/getting. * WIP on parsing downstream compiler output. * Split out parsing into ParseDiagnosticUtil. Added test result of single line. * Dump out the std output on fail to parse diagnostics. * Change test type for syntax-error-intrinsic.slang be TEST not TEST_DIAGNOSTIC * Use Index for StringUtil. * WIP: First pass support for parsing Slang diagnostics. * WIP Testing comparing with ParseDiagnosticUtil with previous ad-hoc mechanism. * Use the new parsing mechanism for diagnostic comparisons. * Fix layout on GLSL, doesn't have CR so runs into main. * Split out switch on outputting intrinsic 'specials'. Output code around intrinsic as emit - so that we get the appropriate indenting (and potentially other benefits). * Improvements to diagnostics parsing. Better error handling, and fallback handling. Added ability to parse downstream compilers without a prefix. Added ability to parse Slang with a prefix. * DownstreamDiagnostic::Type -> Severity and related fixes. * Small fixes around moving from DownstreamDiagnostic::Type -> Severity * Fix handling of 'special intrinsic' expansion * Split out the handling of intrinsic expansion into it's own type and files. * Fixes to reading expected output - for SimpleLine test. * Test using += to check #line output. * A test around += and return. * Small comment fixes. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'source/slang/slang-intrinsic-expand.cpp')
-rw-r--r--source/slang/slang-intrinsic-expand.cpp519
1 files changed, 519 insertions, 0 deletions
diff --git a/source/slang/slang-intrinsic-expand.cpp b/source/slang/slang-intrinsic-expand.cpp
new file mode 100644
index 000000000..ca52dd5f0
--- /dev/null
+++ b/source/slang/slang-intrinsic-expand.cpp
@@ -0,0 +1,519 @@
+// slang-intrinsic-expand.cpp
+#include "slang-intrinsic-expand.h"
+
+namespace Slang {
+
+void IntrinsicExpandContext::emit(IRCall* inst, IRUse* args, Int argCount, const UnownedStringSlice& intrinsicText)
+{
+ m_args = args;
+ m_argCount = argCount;
+ m_text = intrinsicText;
+
+ const auto returnType = inst->getDataType();
+
+ // If it returns void -> then we don't need parenthesis
+ if (as<IRVoidType>(returnType) == nullptr)
+ {
+ m_writer->emit("(");
+ m_openParenCount++;
+ }
+
+ {
+ char const* spanStart = intrinsicText.begin();
+ char const* cursor = spanStart;
+ char const* end = intrinsicText.end();
+
+ while (cursor < end)
+ {
+ // Indicates the start of a 'special' sequence
+ if (*cursor == '$')
+ {
+ // Flush any chars not yet output
+ if (spanStart < cursor)
+ {
+ m_writer->emit(spanStart, cursor);
+ }
+
+ // Requires special processing for output (ie we don't just copy chars verbatim)
+ cursor = _emitSpecial(cursor);
+ // The start is now after 'special' handling
+ spanStart = cursor;
+ }
+ else
+ {
+ cursor++;
+ }
+ }
+
+ // Flush any non escaped
+ if (spanStart < end)
+ {
+ m_writer->emit(spanStart, end);
+ }
+ }
+
+ // Close any remaining open parens
+ for (Index i = 0; i < m_openParenCount; ++i)
+ {
+ m_writer->emit(")");
+ }
+}
+
+const char* IntrinsicExpandContext::_emitSpecial(const char* cursor)
+{
+ const char*const end = m_text.end();
+
+ // Check we are at start of 'special' sequence
+ SLANG_ASSERT(*cursor == '$');
+ cursor++;
+
+ SLANG_RELEASE_ASSERT(cursor < end);
+
+ const char d = *cursor++;
+
+ switch (d)
+ {
+ case '0': case '1': case '2': case '3': case '4':
+ case '5': case '6': case '7': case '8': case '9':
+ {
+ // Simple case: emit one of the direct arguments to the call
+ Index argIndex = d - '0';
+ SLANG_RELEASE_ASSERT((0 <= argIndex) && (argIndex < m_argCount));
+ m_writer->emit("(");
+ m_emitter->emitOperand(m_args[argIndex].get(), getInfo(EmitOp::General));
+ m_writer->emit(")");
+ }
+ break;
+
+ case 'T':
+ // Get the the 'element' type for the type of the param at the index
+ {
+ SLANG_RELEASE_ASSERT(*cursor >= '0' && *cursor <= '9');
+ Index argIndex = (*cursor++) - '0';
+ SLANG_RELEASE_ASSERT(m_argCount > argIndex);
+
+ IRType* type = m_args[argIndex].get()->getDataType();
+ if (auto baseTextureType = as<IRTextureType>(type))
+ {
+ type = baseTextureType->getElementType();
+ }
+ m_emitter->emitType(type);
+ }
+ break;
+
+ case 'S':
+ // Get the scalar type of a generic at specified index
+ {
+ SLANG_RELEASE_ASSERT(*cursor >= '0' && *cursor <= '9');
+ Index argIndex = (*cursor++) - '0';
+ SLANG_RELEASE_ASSERT(m_argCount > argIndex);
+
+ IRType* type = m_args[argIndex].get()->getDataType();
+ if (auto baseTextureType = as<IRTextureType>(type))
+ {
+ type = baseTextureType->getElementType();
+ }
+
+ IRBasicType* underlyingType = nullptr;
+ if (auto basicType = as<IRBasicType>(type))
+ {
+ underlyingType = basicType;
+ }
+ else if (auto vectorType = as<IRVectorType>(type))
+ {
+ underlyingType = as<IRBasicType>(vectorType->getElementType());
+ }
+ else if (auto matrixType = as<IRMatrixType>(type))
+ {
+ underlyingType = as<IRBasicType>(matrixType->getElementType());
+ }
+
+ SLANG_ASSERT(underlyingType);
+
+ m_emitter->emitSimpleType(underlyingType);
+ }
+ break;
+ case 'p':
+ {
+ // If we are calling a D3D texturing operation in the form t.Foo(s, ...),
+ // then this form will pair up the t and s arguments as needed for a GLSL
+ // texturing operation.
+ SLANG_RELEASE_ASSERT(m_argCount >= 2);
+
+ auto textureArg = m_args[0].get();
+ auto samplerArg = m_args[1].get();
+
+ if (auto baseTextureType = as<IRTextureType>(textureArg->getDataType()))
+ {
+ m_emitter->emitTextureOrTextureSamplerType(baseTextureType, "sampler");
+
+ if (auto samplerType = as<IRSamplerStateTypeBase>(samplerArg->getDataType()))
+ {
+ if (as<IRSamplerComparisonStateType>(samplerType))
+ {
+ m_writer->emit("Shadow");
+ }
+ }
+
+ m_writer->emit("(");
+ m_emitter->emitOperand(textureArg, getInfo(EmitOp::General));
+ m_writer->emit(",");
+ m_emitter->emitOperand(samplerArg, getInfo(EmitOp::General));
+ m_writer->emit(")");
+ }
+ else
+ {
+ SLANG_UNEXPECTED("bad format in intrinsic definition");
+ }
+ }
+ break;
+
+ case 'c':
+ {
+ // When doing texture access in glsl the result may need to be cast.
+ // In particular if the underlying texture is 'half' based, glsl only accesses (read/write)
+ // as float. So we need to cast to a half type on output.
+ // When storing into a texture it is still the case the value written must be half - but
+ // we don't need to do any casting there as half is coerced to float without a problem.
+ SLANG_RELEASE_ASSERT(m_argCount >= 1);
+
+ auto textureArg = m_args[0].get();
+ if (auto baseTextureType = as<IRTextureType>(textureArg->getDataType()))
+ {
+ auto elementType = baseTextureType->getElementType();
+ IRBasicType* underlyingType = nullptr;
+ if (auto basicType = as<IRBasicType>(elementType))
+ {
+ underlyingType = basicType;
+ }
+ else if (auto vectorType = as<IRVectorType>(elementType))
+ {
+ underlyingType = as<IRBasicType>(vectorType->getElementType());
+ }
+
+ // We only need to output a cast if the underlying type is half.
+ if (underlyingType && underlyingType->op == kIROp_HalfType)
+ {
+ m_emitter->emitSimpleType(elementType);
+ m_writer->emit("(");
+ m_openParenCount++;
+ }
+ }
+ }
+ break;
+
+ case 'z':
+ {
+ // If we are calling a D3D texturing operation in the form t.Foo(s, ...),
+ // where `t` is a `Texture*<T>`, then this is the step where we try to
+ // properly swizzle the output of the equivalent GLSL call into the right
+ // shape.
+ SLANG_RELEASE_ASSERT(m_argCount >= 1);
+
+ auto textureArg = m_args[0].get();
+ if (auto baseTextureType = as<IRTextureType>(textureArg->getDataType()))
+ {
+ auto elementType = baseTextureType->getElementType();
+ if (auto basicType = as<IRBasicType>(elementType))
+ {
+ // A scalar result is expected
+ m_writer->emit(".x");
+ }
+ else if (auto vectorType = as<IRVectorType>(elementType))
+ {
+ // A vector result is expected
+ auto elementCount = getIntVal(vectorType->getElementCount());
+
+ if (elementCount < 4)
+ {
+ char const* swiz[] = { "", ".x", ".xy", ".xyz", "" };
+ m_writer->emit(swiz[elementCount]);
+ }
+ }
+ else
+ {
+ // What other cases are possible?
+ }
+ }
+ else
+ {
+ SLANG_UNEXPECTED("bad format in intrinsic definition");
+ }
+ }
+ break;
+
+ case 'N':
+ {
+ // Extract the element count from a vector argument so that
+ // we can use it in the constructed expression.
+
+ SLANG_RELEASE_ASSERT(*cursor >= '0' && *cursor <= '9');
+ Index argIndex = (*cursor++) - '0';
+ SLANG_RELEASE_ASSERT(m_argCount > argIndex);
+
+ auto vectorArg = m_args[argIndex].get();
+ if (auto vectorType = as<IRVectorType>(vectorArg->getDataType()))
+ {
+ auto elementCount = getIntVal(vectorType->getElementCount());
+ m_writer->emit(elementCount);
+ }
+ else
+ {
+ SLANG_UNEXPECTED("bad format in intrinsic definition");
+ }
+ }
+ break;
+
+ case 'V':
+ {
+ // Take an argument of some scalar/vector type and pad
+ // it out to a 4-vector with the same element type
+ // (this is the inverse of `$z`).
+ //
+ SLANG_RELEASE_ASSERT(*cursor >= '0' && *cursor <= '9');
+ Index argIndex = (*cursor++) - '0';
+ SLANG_RELEASE_ASSERT(m_argCount > argIndex);
+
+ auto arg = m_args[argIndex].get();
+ IRIntegerValue elementCount = 1;
+ IRType* elementType = arg->getDataType();
+ if (auto vectorType = as<IRVectorType>(elementType))
+ {
+ elementCount = getIntVal(vectorType->getElementCount());
+ elementType = vectorType->getElementType();
+ }
+
+ if (elementCount == 4)
+ {
+ // In the simple case, the operand is already a 4-vector,
+ // so we can just emit it as-is.
+ m_emitter->emitOperand(arg, getInfo(EmitOp::General));
+ }
+ else
+ {
+ // Otherwise, we need to construct a 4-vector from the
+ // value we have, padding it out with zero elements as
+ // needed.
+ //
+ m_emitter->emitVectorTypeName(elementType, 4);
+ m_writer->emit("(");
+ m_emitter->emitOperand(arg, getInfo(EmitOp::General));
+ for (IRIntegerValue ii = elementCount; ii < 4; ++ii)
+ {
+ m_writer->emit(", ");
+ if (m_emitter->getSourceLanguage() == SourceLanguage::GLSL)
+ {
+ m_emitter->emitSimpleType(elementType);
+ m_writer->emit("(0)");
+ }
+ else
+ {
+ m_writer->emit("0");
+ }
+ }
+ m_writer->emit(")");
+ }
+ }
+ break;
+
+ case 'a':
+ {
+ // We have an operation that needs to lower to either
+ // `atomic*` or `imageAtomic*` for GLSL, depending on
+ // whether its first operand is a subscript into an
+ // array. This `$a` is the first `a` in `atomic`,
+ // so we will replace it accordingly.
+ //
+ // TODO: This distinction should be made earlier,
+ // with the front-end picking the right overload
+ // based on the "address space" of the argument.
+
+ Index argIndex = 0;
+ SLANG_RELEASE_ASSERT(m_argCount > argIndex);
+
+ auto arg = m_args[argIndex].get();
+ if (arg->op == kIROp_ImageSubscript)
+ {
+ m_writer->emit("imageA");
+ }
+ else
+ {
+ m_writer->emit("a");
+ }
+ }
+ break;
+
+ case 'A':
+ {
+ // We have an operand that represents the destination
+ // of an atomic operation in GLSL, and it should
+ // be lowered based on whether it is an ordinary l-value,
+ // or an image subscript. In the image subscript case
+ // this operand will turn into multiple arguments
+ // to the `imageAtomic*` function.
+ //
+
+ Index argIndex = 0;
+ SLANG_RELEASE_ASSERT(m_argCount > argIndex);
+
+ auto arg = m_args[argIndex].get();
+ if (arg->op == kIROp_ImageSubscript)
+ {
+ if (m_emitter->getSourceLanguage() == SourceLanguage::GLSL)
+ {
+ // TODO: we don't handle the multisample
+ // case correctly here, where the last
+ // component of the image coordinate needs
+ // to be broken out into its own argument.
+ //
+ m_writer->emit("(");
+ m_emitter->emitOperand(arg->getOperand(0), getInfo(EmitOp::General));
+ m_writer->emit("), ");
+
+ // The coordinate argument will have been computed
+ // as a `vector<uint, N>` because that is how the
+ // HLSL image subscript operations are defined.
+ // In contrast, the GLSL `imageAtomic*` operations
+ // expect `vector<int, N>` coordinates, so we
+ // will hackily insert the conversion here as
+ // part of the intrinsic op.
+ //
+ auto coords = arg->getOperand(1);
+ auto coordsType = coords->getDataType();
+
+ auto coordsVecType = as<IRVectorType>(coordsType);
+ IRIntegerValue elementCount = 1;
+ if (coordsVecType)
+ {
+ coordsType = coordsVecType->getElementType();
+ elementCount = getIntVal(coordsVecType->getElementCount());
+ }
+
+ SLANG_ASSERT(coordsType->op == kIROp_UIntType);
+
+ if (elementCount > 1)
+ {
+ m_writer->emit("ivec");
+ m_writer->emit(elementCount);
+ }
+ else
+ {
+ m_writer->emit("int");
+ }
+
+ m_writer->emit("(");
+ m_emitter->emitOperand(arg->getOperand(1), getInfo(EmitOp::General));
+ m_writer->emit(")");
+ }
+ else
+ {
+ m_writer->emit("(");
+ m_emitter->emitOperand(arg, getInfo(EmitOp::General));
+ m_writer->emit(")");
+ }
+ }
+ else
+ {
+ m_writer->emit("(");
+ m_emitter->emitOperand(arg, getInfo(EmitOp::General));
+ m_writer->emit(")");
+ }
+ }
+ break;
+
+ // We will use the `$X` case as a prefix for
+ // special logic needed when cross-compiling ray-tracing
+ // shaders.
+ case 'X':
+ {
+ SLANG_RELEASE_ASSERT(*cursor);
+ switch (*cursor++)
+ {
+ case 'P':
+ {
+ // The `$XP` case handles looking up
+ // the associated `location` for a variable
+ // used as the argument ray payload at a
+ // trace call site.
+
+ Index argIndex = 0;
+ SLANG_RELEASE_ASSERT(m_argCount > argIndex);
+ auto arg = m_args[argIndex].get();
+ auto argLoad = as<IRLoad>(arg);
+ SLANG_RELEASE_ASSERT(argLoad);
+ auto argVar = argLoad->getOperand(0);
+ m_writer->emit(m_emitter->getRayPayloadLocation(argVar));
+ }
+ break;
+
+ case 'C':
+ {
+ // The `$XC` case handles looking up
+ // the associated `location` for a variable
+ // used as the argument callable payload at a
+ // call site.
+
+ Index argIndex = 0;
+ SLANG_RELEASE_ASSERT(m_argCount > argIndex);
+ auto arg = m_args[argIndex].get();
+ auto argLoad = as<IRLoad>(arg);
+ SLANG_RELEASE_ASSERT(argLoad);
+ auto argVar = argLoad->getOperand(0);
+ m_writer->emit(m_emitter->getCallablePayloadLocation(argVar));
+ }
+ break;
+
+ default:
+ SLANG_RELEASE_ASSERT(false);
+ break;
+ }
+ }
+ break;
+
+ case 'P':
+ // Type-based prefix as used for CUDA and C++ targets
+ {
+ Index argIndex = 0;
+ SLANG_RELEASE_ASSERT(m_argCount > argIndex);
+ auto arg = m_args[argIndex].get();
+ auto argType = arg->getDataType();
+
+ const char* str = "";
+ switch (argType->op)
+ {
+#define CASE(OP, STR) \
+ case kIROp_##OP: str = #STR; break
+
+ CASE(Int8Type, I8);
+ CASE(Int16Type, I16);
+ CASE(IntType, I32);
+ CASE(Int64Type, I64);
+ CASE(UInt8Type, U8);
+ CASE(UInt16Type, U16);
+ CASE(UIntType, U32);
+ CASE(UInt64Type, U64);
+ CASE(HalfType, F16);
+ CASE(FloatType, F32);
+ CASE(DoubleType, F64);
+
+#undef CASE
+
+ default:
+ SLANG_UNEXPECTED("unexpected type in intrinsic definition");
+ break;
+ }
+ m_writer->emit(str);
+ }
+ break;
+
+ default:
+ SLANG_UNEXPECTED("bad format in intrinsic definition");
+ break;
+ }
+
+ // Return the cursor position. Will be next character after characters processed
+ // for the 'special'
+ return cursor;
+}
+
+} // namespace Slang