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Making it easier to work with shaders
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slang-emit.cpp
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...
*
Add options to speedup compilation. (#4240)
Yong He
2024-05-29
*
Add `-minimum-slang-optimization` to favor compile time. (#4186)
Yong He
2024-05-17
*
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-16
*
Support combined textures for Metal target (#4169)
Jay Kwak
2024-05-14
*
Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)
Sriram Murali
2024-05-13
*
Delete `wrap-global-context` pass. (#4114)
Yong He
2024-05-06
*
Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)
Sai Praveen Bangaru
2024-04-30
*
Generate vectorized version of byteaddress load/store methods (#4036)
Sriram Murali
2024-04-30
*
Metal: Vertex/Fragment builtin and layouts. (#4044)
Yong He
2024-04-30
*
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-26
*
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-24
*
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-23
*
bit_cast & reinterpret warning if src->dst type not equally sized. (#3988)
ArielG-NV
2024-04-22
*
Metal: rewrite global variables as explicit context. (#3981)
Yong He
2024-04-18
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
*
Add skeleton for metal backend. (#3971)
Yong He
2024-04-17
*
WIP: Fix the variable scope issue (#3838) (#3892)
kaizhangNV
2024-04-11
*
Legalization of non-struct when function expects struct, resolves #3840 (#3880)
ArielG-NV
2024-04-03
*
Check cyclic types after specialization. (#3791)
Yong He
2024-03-18
*
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-18
*
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-15
*
Make type names spec-conformant in SPIRV reflect. (#3748)
Yong He
2024-03-12
*
Add `-fvk-use-dx-position-w` and fix ExecutionMode ordering for geometry shad...
Yong He
2024-03-11
*
Enhance link-time type test. (#3724)
Yong He
2024-03-08
*
Uniformity analysis. (#3704)
Yong He
2024-03-07
*
Extend `as` and `is` operator to work on generic types. (#3672)
Yong He
2024-03-04
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
SPIRV Legalization fixes. (#3479)
Yong He
2024-01-23
*
Fix the intrinsic expansion of ObjectToWorld3x4 in spirv_asm. Data type (#3428)
Pankaj Mistry
2023-12-30
*
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-15
*
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-15
*
Looks like `#3327` left in some debugging code. (#3411)
jsmall-nvidia
2023-12-14
*
Fix GLSL static initialization bug. (#3409)
Yong He
2023-12-13
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Add GLSL Compatibility. (#3321)
Yong He
2023-11-14
*
Small warnings and bugs (#3272)
Ellie Hermaszewska
2023-10-11
*
Report spirv-opt time. (#3271)
Yong He
2023-10-11
*
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
*
Various AD Fixes (#3263)
Sai Praveen Bangaru
2023-10-05
*
SPIRV compiler performance fixes. (#3258)
Yong He
2023-10-04
*
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-27
*
Various SPIRV fixes. (#3231)
Yong He
2023-09-27
*
Revert inlining change in #3217. (#3229)
Yong He
2023-09-21
*
move global initializers to entry point for spirv (#3225)
Ellie Hermaszewska
2023-09-21
*
Move force inlining step to before `processAutodiffCalls` (and run in loop) (...
Sai Praveen Bangaru
2023-09-20
*
Added `[AutoPyBindCUDA]` for automatic kernel binding + `[PyExport]` for expo...
Sai Praveen Bangaru
2023-09-19
*
Direct SPIRV ParameterBlock fix. (#3212)
Yong He
2023-09-19
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Lower LValue implicit cast before autodiff. (#3194)
Yong He
2023-09-07
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