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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-09-12 11:13:11 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-11 20:13:11 -0700 |
| commit | 09854a4596019ddb3bb315b8836b5c88e718cdc7 (patch) | |
| tree | 1556ae3e00da0fac91343f159b52cee1231a7fab /source/slang/slang-emit.cpp | |
| parent | 87bb0b503544f1b8c6ec818e25c695b31cda24b7 (diff) | |
Add Mesh and Task shader support to GFX (#3190)
* Bump vulkan headers
Also just use vulkan-headers as a submodule
* Add drawMeshTasks to gfx graphics pipelines
* Add DispatchMesh overload with no payload, with GLSL intrinsic
* Require spirv 1.4 for mesh shaders
* Add vulkan mesh shader feature discovery
* Add mesh shader stage bits to vk-util
* Add mesh and task shader support to render-test
* Add mesh and task tests
* Preserve "payload" specifier in task shaders
* Add mesh shader pipeline support to gfx
* Add TODO
* Add numThreads attribute for amplification stage
* Add payload to task shader test
* Drop dependency on d3dx12
* Allow passing payloads from task to mesh shaders
* regenerate vs projects
* check DispatchMesh name correctly
* Add mesh shader tests to failing tests
* Detect wave-ops feature on vulkan
* Add fuse-product to expected failures
This fails because the global varaible `count` is not initialized
* Add required extension to WaveMaskMatch SPIR-V impl
* Remove meshShader member from pipeline desc
* Identify mesh shader support on d3d12
Diffstat (limited to 'source/slang/slang-emit.cpp')
| -rw-r--r-- | source/slang/slang-emit.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/slang/slang-emit.cpp b/source/slang/slang-emit.cpp index 4bee37746..543bb089d 100644 --- a/source/slang/slang-emit.cpp +++ b/source/slang/slang-emit.cpp @@ -806,9 +806,11 @@ Result linkAndOptimizeIR( { case CodeGenTarget::GLSL: case CodeGenTarget::SPIRV: + case CodeGenTarget::SPIRVAssembly: { legalizeImageSubscriptForGLSL(irModule); legalizeConstantBufferLoadForGLSL(irModule); + legalizeDispatchMeshPayloadForGLSL(irModule); } break; default: @@ -879,6 +881,10 @@ Result linkAndOptimizeIR( // // If any have survived this far, change them back to regular (decorated) // arrays that the emitters can deal with. + // + // TODO: This is too early for the SPIR-V backend, which requires these + // types for when it calls legalizeEntryPointsForGLSL (later than GLSL does + // above) legalizeMeshOutputTypes(irModule); // We need to lower any types used in a buffer resource (e.g. ContantBuffer or StructuredBuffer) into |
