From 09854a4596019ddb3bb315b8836b5c88e718cdc7 Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Tue, 12 Sep 2023 11:13:11 +0800 Subject: Add Mesh and Task shader support to GFX (#3190) * Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12 --- source/slang/slang-emit.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/slang/slang-emit.cpp') diff --git a/source/slang/slang-emit.cpp b/source/slang/slang-emit.cpp index 4bee37746..543bb089d 100644 --- a/source/slang/slang-emit.cpp +++ b/source/slang/slang-emit.cpp @@ -806,9 +806,11 @@ Result linkAndOptimizeIR( { case CodeGenTarget::GLSL: case CodeGenTarget::SPIRV: + case CodeGenTarget::SPIRVAssembly: { legalizeImageSubscriptForGLSL(irModule); legalizeConstantBufferLoadForGLSL(irModule); + legalizeDispatchMeshPayloadForGLSL(irModule); } break; default: @@ -879,6 +881,10 @@ Result linkAndOptimizeIR( // // If any have survived this far, change them back to regular (decorated) // arrays that the emitters can deal with. + // + // TODO: This is too early for the SPIR-V backend, which requires these + // types for when it calls legalizeEntryPointsForGLSL (later than GLSL does + // above) legalizeMeshOutputTypes(irModule); // We need to lower any types used in a buffer resource (e.g. ContantBuffer or StructuredBuffer) into -- cgit v1.2.3