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Making it easier to work with shaders
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slang-emit.cpp
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2024-04-30
Metal: Vertex/Fragment builtin and layouts. (#4044)
Yong He
2024-04-26
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-24
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-23
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-22
bit_cast & reinterpret warning if src->dst type not equally sized. (#3988)
ArielG-NV
2024-04-18
Metal: rewrite global variables as explicit context. (#3981)
Yong He
2024-04-17
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
Add skeleton for metal backend. (#3971)
Yong He
2024-04-11
WIP: Fix the variable scope issue (#3838) (#3892)
kaizhangNV
2024-04-03
Legalization of non-struct when function expects struct, resolves #3840 (#3880)
ArielG-NV
2024-03-18
Check cyclic types after specialization. (#3791)
Yong He
2024-03-18
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-12
Make type names spec-conformant in SPIRV reflect. (#3748)
Yong He
2024-03-11
Add `-fvk-use-dx-position-w` and fix ExecutionMode ordering for geometry shad...
Yong He
2024-03-08
Enhance link-time type test. (#3724)
Yong He
2024-03-07
Uniformity analysis. (#3704)
Yong He
2024-03-04
Extend `as` and `is` operator to work on generic types. (#3672)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-01-23
SPIRV Legalization fixes. (#3479)
Yong He
2023-12-30
Fix the intrinsic expansion of ObjectToWorld3x4 in spirv_asm. Data type (#3428)
Pankaj Mistry
2023-12-15
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-15
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-14
Looks like `#3327` left in some debugging code. (#3411)
jsmall-nvidia
2023-12-13
Fix GLSL static initialization bug. (#3409)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-14
Add GLSL Compatibility. (#3321)
Yong He
2023-10-11
Small warnings and bugs (#3272)
Ellie Hermaszewska
2023-10-11
Report spirv-opt time. (#3271)
Yong He
2023-10-09
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-05
Various AD Fixes (#3263)
Sai Praveen Bangaru
2023-10-04
SPIRV compiler performance fixes. (#3258)
Yong He
2023-09-27
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-27
Various SPIRV fixes. (#3231)
Yong He
2023-09-21
Revert inlining change in #3217. (#3229)
Yong He
2023-09-21
move global initializers to entry point for spirv (#3225)
Ellie Hermaszewska
2023-09-20
Move force inlining step to before `processAutodiffCalls` (and run in loop) (...
Sai Praveen Bangaru
2023-09-19
Added `[AutoPyBindCUDA]` for automatic kernel binding + `[PyExport]` for expo...
Sai Praveen Bangaru
2023-09-19
Direct SPIRV ParameterBlock fix. (#3212)
Yong He
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-07
Lower LValue implicit cast before autodiff. (#3194)
Yong He
2023-09-05
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-08-30
Fix memory barrier intrinsics. (#3166)
Yong He
2023-08-23
Lower all ByteAddressBuffer uses for SPIRV. (#3143)
Yong He
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-17
Initial support for differentiating existential types (#3111)
Sai Praveen Bangaru
2023-08-17
Create storage types of different layouts for SPIRV emit. (#3116)
Yong He
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-04
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
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