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slang-emit-glsl.cpp
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Age
...
*
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2024-05-14
*
Add host shared library target. (#4098)
Yong He
2024-05-03
*
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-25
*
Avoid DXC warnings for missing bitwise op parantheses (#4004)
Jay Kwak
2024-04-24
*
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-19
*
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-04-03
*
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-03
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-15
*
Fix spirv builtin for `SV_ShadingRate`. (#3730)
Yong He
2024-03-10
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-06
*
Add per-buffer data layout control. (#3551)
Yong He
2024-02-05
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-24
*
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2024-01-18
*
Add SPIRV intrinsics for texture footprint query. (#3345)
Yong He
2023-11-21
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Add GLSL Compatibility. (#3321)
Yong He
2023-11-14
*
More direct-SPIRV fixes. (#3257)
Yong He
2023-10-02
*
[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)
Yong He
2023-09-28
*
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-27
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Fix GLSL output for `gl_ClipDistance` input builtin. (#3193)
Yong He
2023-09-07
*
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-09-03
*
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-09-01
*
Add `target_switch` and `intrinsic_asm` statement. (#3154)
Yong He
2023-08-28
*
Lower all ByteAddressBuffer uses for SPIRV. (#3143)
Yong He
2023-08-23
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Add support for ConstBufferPointer on Vulkan. (#3089)
Yong He
2023-08-10
*
Fix -fvk-u-shift not applying to global constant buffer. (#3033)
Yong He
2023-07-27
*
Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. (#3027)
Yong He
2023-07-26
*
Better handling of bindings with multiple resource kind "aliases" for GLSL em...
jsmall-nvidia
2023-07-21
*
Fix for vk-shift-* GLSL emit issue (#3004)
jsmall-nvidia
2023-07-20
*
Do not fail when emitting GLSL using unorm/snorm textures (#2973)
Ellie Hermaszewska
2023-07-10
*
Handling SV_ClipDistance system semantic on GLSL/VK (#2942)
jsmall-nvidia
2023-06-26
*
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-06-13
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
*
Support GL_EXT_fragment_shader_barycentric (#2704)
Samuel Kogler
2023-03-16
*
Add `set` to spirv_instruction (#2597)
jsmall-nvidia
2023-01-17
*
Fix small issue around emitInterpolationModifiersImpl when layout is nullptr....
jsmall-nvidia
2023-01-06
*
Fix code generation for matrix reshape. (#2568)
Yong He
2022-12-14
*
Rename IR opcodes to unify style. (#2556)
Yong He
2022-12-07
*
Inline functions with string param/return for GPU targets (#2544)
jsmall-nvidia
2022-12-02
*
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-16
*
Shader Execution Reordering for VK (#2491)
jsmall-nvidia
2022-11-15
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