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Making it easier to work with shaders
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slang-emit-glsl.cpp
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Author
2024-10-17
Cleanup definition of `printf`. (#5330)
Yong He
2024-10-17
Cleanup atomic intrinsics. (#5324)
Yong He
2024-10-09
Use user defined type name in glsl buffer declarations. (#5242)
Yong He
2024-09-26
Move texture format inference to frontend and add reflection api for it. (#5155)
Yong He
2024-09-20
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-05
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-08-30
Support specialization constants. (#4963)
Yong He
2024-08-26
Fix Varying Variable Location Assignments With Hull Shaders (#4915)
ArielG-NV
2024-08-19
Remove using SpvStorageClass values casted into AddressSpace values (#4861)
Ellie Hermaszewska
2024-08-12
Emit memory qualifier once for GLSL targets (#4819)
ArielG-NV
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-01
Fix the type error in kIROp_RWStructuredBufferLoad (#4523)
kaizhangNV
2024-06-28
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-26
Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)
ArielG-NV
2024-06-14
Improve Direct SPIRV Backend Test Coverage (#4396)
ArielG-NV
2024-06-12
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-11
Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)
Yong He
2024-06-10
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-05-16
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-14
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2024-05-03
Add host shared library target. (#4098)
Yong He
2024-04-25
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-24
Avoid DXC warnings for missing bitwise op parantheses (#4004)
Jay Kwak
2024-04-19
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-03
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-10
Fix spirv builtin for `SV_ShadingRate`. (#3730)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-06
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-05
Add per-buffer data layout control. (#3551)
Yong He
2024-02-02
Capability type checking. (#3530)
Yong He
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-01-24
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-18
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2023-11-21
Add SPIRV intrinsics for texture footprint query. (#3345)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-14
Add GLSL Compatibility. (#3321)
Yong He
2023-10-02
More direct-SPIRV fixes. (#3257)
Yong He
2023-09-28
[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)
Yong He
2023-09-27
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-07
Fix GLSL output for `gl_ClipDistance` input builtin. (#3193)
Yong He
2023-09-03
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-09-01
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-08-28
Add `target_switch` and `intrinsic_asm` statement. (#3154)
Yong He
2023-08-23
Lower all ByteAddressBuffer uses for SPIRV. (#3143)
Yong He
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
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