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path: root/source/slang/slang-emit-c-like.cpp
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* Fix for issue #2069 (#2082)jsmall-nvidia2022-01-18
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17
* Further implementation of SPIRV direct emit. (#1920)Yong He2021-08-12
* Handle unexpected character in mangled names (#1919)Theresa Foley2021-08-11
* Various fixes to CUDA backend. (#1877)Yong He2021-06-08
* Added compiler-core project (#1775)jsmall-nvidia2021-04-01
* Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley2021-03-03
* Clean up declarator handling during source emit (#1732)Tim Foley2021-03-02
* Fix issue with long identifier names in GLSL output (#1731)jsmall-nvidia2021-03-02
* Add support for GetAttributeAtVertex for D3D (#1725)Tim Foley2021-02-24
* More #line improvements (#1713)jsmall-nvidia2021-02-17
* Add an accessor for IRInst opcode (#1707)Tim Foley2021-02-16
* Initial support for DXR payload access qualifiers (#1705)Tim Foley2021-02-12
* Fix line offset problem (#1690)jsmall-nvidia2021-02-04
* Fix issue when passing ray query to a subroutine (#1680)Tim Foley2021-01-29
* Obfuscation naming issue fix (#1676)jsmall-nvidia2021-01-26
* Add support for [noinline] attribute (#1650)Tim Foley2021-01-07
* Use "capability" system to select VKRT extension (#1647)Tim Foley2021-01-05
* Heterogeneous Flag Error Visibility (#1642)Dietrich Geisler2020-12-18
* Add first steps toward a "capability" system (#1636)Tim Foley2020-12-11
* Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley2020-11-19
* Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He2020-10-09
* Simplify workflow when using NVAPI (#1556)Tim Foley2020-09-23
* Fix a bug around byte-address buffer loads of vectors (#1557)Tim Foley2020-09-23
* Enable all dynamic dispatch tests on CUDA. (#1552)Yong He2020-09-21
* Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He2020-09-17
* Allow existential types in `StructuredBuffer` element type. (#1536)Yong He2020-09-10
* Allow mixing unspecialized and specialized existential parameters. (#1533)Yong He2020-09-04
* Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He2020-09-02
* Add support for (undocumented) HLSL 16-bit bit-cast ops (#1528)Tim Foley2020-09-02
* Enable lower-generics pass universally. (#1518)Yong He2020-08-28
* GPU Foreach Loop (#1498)Dietrich Geisler2020-08-17
* IR support for Tuple types. (#1492)Yong He2020-08-13
* `AnyValue` based dynamic dispatch code gen (#1477)Yong He2020-08-05
* Fix issues arising around DXR 1.1 RayQuery usage (#1468)Tim Foley2020-07-31
* Change parameter passing convention for CUDA (#1463)Tim Foley2020-07-28
* Fix support for nested generic intrinsics (#1462)Tim Foley2020-07-28
* Run SSA pass to clean up temporary variables during generics lowering. (#1447)Yong He2020-07-23
* Remove KernelContext wrapper from CPU/CUDA emit (#1440)Tim Foley2020-07-15
* Dynamic code gen for generic local variables. (#1434)Yong He2020-07-10
* Emit pointers for CPU target. (#1418)Yong He2020-07-03
* Partial fixes to code review commentsYong He2020-06-25
* Fix `lowerFuncType` and small bug fixes.Yong He2020-06-24
* Fixes.Yong He2020-06-24
* Dynamic dispatch for generic interface requirements.Yong He2020-06-24
* Dynamic dispatch for static member functions of associatedtypes. (#1404)Yong He2020-06-19
* Prelude is associated with SourceLanguage (#1398)jsmall-nvidia2020-06-18
* Generate dynamic C++ code for the minimal test case. (#1391)Yong He2020-06-17
* Generate IRType for interfaces, and reference them as `operand[0]` in IRWitne...Yong He2020-06-15
* Bug fix problem with ray tracing from fragment shader (#1362)jsmall-nvidia2020-05-29