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Making it easier to work with shaders
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reflection.cpp
Commit message (
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Author
Age
*
Add API to query stage of varying parameter (#302)
Tim Foley
2017-11-29
*
Add support for global generic parameters (#285)
Yong He
2017-11-17
*
Add reflection API to get type name (#263)
Tim Foley
2017-11-07
*
Parameter blocks (#245)
Tim Foley
2017-11-06
*
Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-10-19
*
Implement notion of a "container format" (#213)
Tim Foley
2017-10-16
*
Move reflection JSON generation into separate text fixture (#211)
Tim Foley
2017-10-13
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First attempt at a Linux build (#193)
Tim Foley
2017-09-27
*
Add an explicit `Name` type
Tim Foley
2017-08-14
*
Major naming overhaul:
Tim Foley
2017-08-09
*
Try to improve handling of failures during compilation
Tim Foley
2017-07-19
*
Handle `Buffer` types more like textures
Tim Foley
2017-07-17
*
Add reflection support for GLSL thread-group-size modifier
Tim Foley
2017-07-14
*
An array of resources in Vulkan only consumes one binding
Tim Foley
2017-07-13
*
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-12
*
Add per-entry-point information to reflection JSON dumps
Tim Foley
2017-07-12
*
Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
*
Some quick fixes to reflection API to try to help Falcor
Tim Foley
2017-07-09
*
Add some reflection support for SSBO and `tbuffer` declarations
Tim Foley
2017-07-07
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Handle new parameter category cases in reflection JSON emit
Tim Foley
2017-07-07
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Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
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Store integer literals at high precision in AST
Tim Foley
2017-06-28
*
Replace `DeclRef` approach
Tim Foley
2017-06-15
*
Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-15
*
Initial import of code.
Tim Foley
2017-06-09