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authorTim Foley <tfoley@nvidia.com>2017-07-17 15:13:37 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-17 15:13:37 -0700
commitff4621460a98f34d74e4275841c313400cbda0dd (patch)
treea8f6a2334397ade3981f35d1ee764a4c325e0927 /source/slang/reflection.cpp
parent0059ccb3997c2af87bc3f76524d8cd4787c20b7e (diff)
Handle `Buffer` types more like textures
Fixes #94 We'd been handling HLSL `Buffer` and `RWBuffer` in a one-off fashion, and that led to a lot of code duplication, and also to the issue that we weren't handling `RasterizerOrderedBuffer` at all. This change basically folds `Buffer` in so that it is conceptually a texture type (just with a unique shape). Hopefully all the other logic still works.
Diffstat (limited to 'source/slang/reflection.cpp')
-rw-r--r--source/slang/reflection.cpp17
1 files changed, 0 insertions, 17 deletions
diff --git a/source/slang/reflection.cpp b/source/slang/reflection.cpp
index aaeae5595..18fa3362d 100644
--- a/source/slang/reflection.cpp
+++ b/source/slang/reflection.cpp
@@ -123,10 +123,6 @@ SLANG_API SlangTypeKind spReflectionType_GetKind(SlangReflectionType* inType)
return SLANG_TYPE_KIND_RESOURCE; \
} while(0)
- CASE(HLSLBufferType);
- CASE(HLSLRWBufferType);
- CASE(HLSLBufferType);
- CASE(HLSLRWBufferType);
CASE(HLSLStructuredBufferType);
CASE(HLSLRWStructuredBufferType);
CASE(HLSLAppendStructuredBufferType);
@@ -342,10 +338,6 @@ SLANG_API SlangResourceShape spReflectionType_GetResourceShape(SlangReflectionTy
return SHAPE; \
} while(0)
- CASE(HLSLBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ);
- CASE(HLSLRWBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE);
- CASE(HLSLBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ);
- CASE(HLSLRWBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE);
CASE(HLSLStructuredBufferType, SLANG_STRUCTURED_BUFFER, SLANG_RESOURCE_ACCESS_READ);
CASE(HLSLRWStructuredBufferType, SLANG_STRUCTURED_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE);
CASE(HLSLAppendStructuredBufferType, SLANG_STRUCTURED_BUFFER, SLANG_RESOURCE_ACCESS_APPEND);
@@ -379,10 +371,6 @@ SLANG_API SlangResourceAccess spReflectionType_GetResourceAccess(SlangReflection
return ACCESS; \
} while(0)
- CASE(HLSLBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ);
- CASE(HLSLRWBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE);
- CASE(HLSLBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ);
- CASE(HLSLRWBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE);
CASE(HLSLStructuredBufferType, SLANG_STRUCTURED_BUFFER, SLANG_RESOURCE_ACCESS_READ);
CASE(HLSLRWStructuredBufferType, SLANG_STRUCTURED_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE);
CASE(HLSLAppendStructuredBufferType, SLANG_STRUCTURED_BUFFER, SLANG_RESOURCE_ACCESS_APPEND);
@@ -419,11 +407,6 @@ SLANG_API SlangReflectionType* spReflectionType_GetResourceResultType(SlangRefle
return convert(type->As<TYPE>()->elementType.Ptr()); \
} while(0)
- CASE(HLSLBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ);
- CASE(HLSLRWBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE);
- CASE(HLSLBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ);
- CASE(HLSLRWBufferType, SLANG_TEXTURE_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE);
-
// TODO: structured buffer needs to expose type layout!
CASE(HLSLStructuredBufferType, SLANG_STRUCTURED_BUFFER, SLANG_RESOURCE_ACCESS_READ);