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Making it easier to work with shaders
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reflection.cpp
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Author
Age
*
First attempt at a Linux build (#193)
Tim Foley
2017-09-27
*
Add an explicit `Name` type
Tim Foley
2017-08-14
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Major naming overhaul:
Tim Foley
2017-08-09
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Try to improve handling of failures during compilation
Tim Foley
2017-07-19
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Handle `Buffer` types more like textures
Tim Foley
2017-07-17
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Add reflection support for GLSL thread-group-size modifier
Tim Foley
2017-07-14
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An array of resources in Vulkan only consumes one binding
Tim Foley
2017-07-13
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Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-12
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Add per-entry-point information to reflection JSON dumps
Tim Foley
2017-07-12
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Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
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Some quick fixes to reflection API to try to help Falcor
Tim Foley
2017-07-09
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Add some reflection support for SSBO and `tbuffer` declarations
Tim Foley
2017-07-07
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Handle new parameter category cases in reflection JSON emit
Tim Foley
2017-07-07
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Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
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Store integer literals at high precision in AST
Tim Foley
2017-06-28
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Replace `DeclRef` approach
Tim Foley
2017-06-15
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Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-15
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Initial import of code.
Tim Foley
2017-06-09