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Making it easier to work with shaders
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legalize-types.cpp
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Author
2019-03-08
Improve support for interfaces as shader parameters (#886)
Tim Foley
2019-02-04
Feature/casting tidyup (#822)
jsmall-nvidia
2019-01-28
Fix type legalization to correctly handle empty struct fields.
Yong He
2018-12-13
Move mangled name out of IRGlobalValue (#752)
Tim Foley
2018-12-11
Decorations are instructions (#748)
Tim Foley
2018-06-13
Fixes related to handling of empty types (#600)
Tim Foley
2018-05-25
Fixes 574. Eliminate empty structs during type legalization (#577)
Yong He
2018-05-03
Pass through original names for most declarations (#547)
Tim Foley
2018-04-18
Fix some logic around legalization of sampler types (#496)
Tim Foley
2018-04-11
Introduce an IR-level type system (#481)
Tim Foley
2018-03-12
Don't use specialized field names when legalizing types
Tim Foley
2018-02-09
Handling of duplicate global shader parameter declarations (#405)
Tim Foley
2018-02-01
Implement type splitting for raw buffers (#393)
Tim Foley
2018-01-21
Fix legalization of generic types (#377)
Tim Foley
2018-01-21
Improvements and bug fixes for global type parameters
Yong He
2018-01-12
Refactor substitution representation in DeclRefBase (#363)
Yong He
2017-12-13
Fix parameter block binding for Vulkan (#308)
Tim Foley
2017-12-08
Cleanups to `ParameterBlock<T>` behavior. (#304)
Tim Foley
2017-12-06
Make AST and IR share type legalization code (#303)
Tim Foley