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Making it easier to work with shaders
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legalize-types.cpp
Commit message (
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Author
Age
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
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Allow plugging in types with resources for interface parameters (#913)
Tim Foley
2019-03-26
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Improve support for interfaces as shader parameters (#886)
Tim Foley
2019-03-08
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Feature/casting tidyup (#822)
jsmall-nvidia
2019-02-04
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Fix type legalization to correctly handle empty struct fields.
Yong He
2019-01-28
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Move mangled name out of IRGlobalValue (#752)
Tim Foley
2018-12-13
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Decorations are instructions (#748)
Tim Foley
2018-12-11
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Fixes related to handling of empty types (#600)
Tim Foley
2018-06-13
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Fixes 574. Eliminate empty structs during type legalization (#577)
Yong He
2018-05-25
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Pass through original names for most declarations (#547)
Tim Foley
2018-05-03
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Fix some logic around legalization of sampler types (#496)
Tim Foley
2018-04-18
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Introduce an IR-level type system (#481)
Tim Foley
2018-04-11
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Don't use specialized field names when legalizing types
Tim Foley
2018-03-12
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Handling of duplicate global shader parameter declarations (#405)
Tim Foley
2018-02-09
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Implement type splitting for raw buffers (#393)
Tim Foley
2018-02-01
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Fix legalization of generic types (#377)
Tim Foley
2018-01-21
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Improvements and bug fixes for global type parameters
Yong He
2018-01-21
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Refactor substitution representation in DeclRefBase (#363)
Yong He
2018-01-12
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Fix parameter block binding for Vulkan (#308)
Tim Foley
2017-12-13
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Cleanups to `ParameterBlock<T>` behavior. (#304)
Tim Foley
2017-12-08
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Make AST and IR share type legalization code (#303)
Tim Foley
2017-12-06