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Making it easier to work with shaders
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2024-05-13
Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)
Sriram Murali
2024-05-10
More Metal Intrinsics. (#4143)
Yong He
2024-05-08
Fix legalization of `kIROp_GetLegalizedSPIRVGlobalParamAddr`. (#4141)
Yong He
2024-05-07
Support Metal math functions (#4118)
Jay Kwak
2024-05-03
Fix mistake in WaveMatch intrinsic. (#4105)
Yong He
2024-05-03
Don't bottleneck Wave intrinsics through `WaveMask*` for spirv. (#4099)
Yong He
2024-05-03
Utilize vector operations over scalar if possible (#4092)
Jay Kwak
2024-05-02
Fix fmod behavior targetting GLSL and SPIR-V (#4080)
Jay Kwak
2024-05-02
Implement SPIR-V target for GLSL functions (#4083)
Jay Kwak
2024-05-01
Fix/replace target intrinsic to target switch part 2 (#4058)
Jay Kwak
2024-04-30
Generate vectorized version of byteaddress load/store methods (#4036)
Sriram Murali
2024-04-29
Replace __target_intrinsics and __specialize_for_target, part 1 (#4050)
Jay Kwak
2024-04-26
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-25
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-23
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-22
ForceInline ByteAddressBuffer operations in stdlib (#4003)
Sriram Murali
2024-04-19
Initial pass to add capability declarations to stdlib intrinsics. (#3912)
ArielG-NV
2024-04-19
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-18
ForceInline SampleLevel to allow decorations to be applied (#3977)
sriramm-nv
2024-04-17
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-16
Force Inline all the InterlockedAdd functions in stdlib (#3965)
sriramm-nv
2024-04-15
Support 64bit HLSL atomic functions (#3957)
Jay Kwak
2024-04-10
Properly compile `gl_WorkgroupSize`. (#3925)
Yong He
2024-04-03
Legalization of non-struct when function expects struct, resolves #3840 (#3880)
ArielG-NV
2024-04-03
Update glsl intrinsic for GroupMemoryBarrierWithGroupSync (#3890)
Yong He
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-03-22
Changes to make UE TSR working with Slang. (#3815)
Jay Kwak
2024-03-21
Partially implement vk_buffer_ref proposal. (#3814)
Yong He
2024-03-18
Swap `left` and `right` for matrix multiplication (#3777)
Sai Praveen Bangaru
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-07
Uniformity analysis. (#3704)
Yong He
2024-03-01
Various SPIRV fixes. (#3655)
Yong He
2024-02-26
Partially implement shader_subgroup extension(s); Partially resolves #3548 (#...
ArielG-NV
2024-02-08
Support pointers in SPIRV. (#3561)
Yong He
2024-02-07
Implement basic GLSL built-in functions (#3525)
Jay Kwak
2024-02-06
Fix fp16 atomics intrinsics for hlsl. (#3553)
Yong He
2024-02-06
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-05
Add per-buffer data layout control. (#3551)
Yong He
2024-02-05
Add glsl implementation of Texture.InterlockedAddF32 (#3550)
Yong He
2024-02-05
Implement GLSL build-in functions related to texture (#3544)
Jay Kwak
2024-02-02
Capability type checking. (#3530)
Yong He
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-01
FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)
Yong He
2024-01-25
Fix spirv legalization generating duplicate array types. (#3517)
Yong He
2024-01-23
Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)
kaizhangNV
2024-01-18
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2024-01-11
Support for gl_HitTriangleVertexPositionsEXT (#3405) (#3442)
kaizhangNV
2024-01-02
Update the GetDimension hlsl builtin for spirv path. In case of sampler, a co...
Pankaj Mistry
2023-12-30
Fix the intrinsic expansion of ObjectToWorld3x4 in spirv_asm. Data type (#3428)
Pankaj Mistry
2023-12-16
Fix nonuniform decoration on direct-to-spirv backend path. (#3338) (#3417)
Pankaj Mistry
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