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Making it easier to work with shaders
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2024-09-19
Add WGSL intrinsics for synchronization (#5114)
Anders Leino
2024-09-18
Add `IRWArray` interface, and make StructuredBuffer conform to them. (#5097)
Yong He
2024-09-18
Add WGSL pack/unpack, constructor, derivatives & misc intrinsics (#5102)
Anders Leino
2024-09-17
Fix WGSL frexp and modf that returns a struct (#5096)
Jay Kwak
2024-09-17
Implement math intrinsics for WGSL (#5078)
Jay Kwak
2024-09-09
Initial WGSL support (#5006)
Anders Leino
2024-08-28
Add `ReportIntersectionOptix` for optix. (#4949)
Yong He
2024-08-28
Metal: Mesh Shaders (#4280)
Dynamitos
2024-08-27
Document notable `__ref` uss in stdlib. Remove user docs use of '__ref'. (#4799)
ArielG-NV
2024-08-27
Avoid inlining functions with inline ASM blocks. (#4925)
Sai Praveen Bangaru
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-24
Add generic descriptor indexing intrinsic (#4389)
dubiousconst282
2024-07-18
Metal: `Interlocked` (atomic) member function support for buffers (#4655)
ArielG-NV
2024-07-10
Implement 64-bit version of clockARB (#4571)
venkataram-nv
2024-07-10
Implement non member function atomic texture support (#4544)
ArielG-NV
2024-07-10
Fixes to Metal Input parameters and Output value input/output semantics (#4536)
ArielG-NV
2024-07-10
Support status argument for GatherXXX (#4490)
Jay Kwak
2024-07-09
Add intrinsic for clock2x32ARB (#4563)
kaizhangNV
2024-07-05
Add specializations for 1 vectors in functions using the $N glsl intrinsic pl...
Ellie Hermaszewska
2024-07-02
Emit errors when invalid capabilities are used (#4510)
ArielG-NV
2024-07-01
Support HLSL `.sample` operators for MS textures (#4524)
venkataram-nv
2024-06-28
Implement CheckAccessFullyMapped (#4509)
Jay Kwak
2024-06-28
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-27
Extend `countbits` intrinsic for vector types (#4499)
venkataram-nv
2024-06-27
Implement `uint2` variant of `asdouble` intrinsic (#4488)
venkataram-nv
2024-06-26
Fix Texture2DMSArray (#4485)
Jay Kwak
2024-06-26
Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)
ArielG-NV
2024-06-25
Support atomic intrinsics for Metal (#4473)
Jay Kwak
2024-06-25
Add intrinsic for `IsHelperLane()` in HLSL (#4471)
venkataram-nv
2024-06-20
Disambiguate int type matrix multiply (#4425)
Jay Kwak
2024-06-18
Metal: Implement fix for non vector4 texture Load/Sample (#4417)
ArielG-NV
2024-06-14
Improve Direct SPIRV Backend Test Coverage (#4396)
ArielG-NV
2024-06-13
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-12
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-11
SPIRV backend: add support for tessellation stages, (#4336)
Yong He
2024-06-11
Support integer typed textures for GLSL (#4329)
Jay Kwak
2024-06-11
Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)
Yong He
2024-06-10
Support all integer typed indices in StructuredBuffer Load/Store/[]. (#4311)
Yong He
2024-06-07
Support HLSL `.mips` syntax. (#4310)
Yong He
2024-06-06
Remove unnecessary call to __requireComputeDerivative (#4283)
Jay Kwak
2024-06-02
Metal Task Shader payload (#4238)
Dynamitos
2024-05-31
Capabilities generator inclusive join and misc (#4237)
ArielG-NV
2024-05-29
Improve compile time performance. (#3857)
Yong He
2024-05-29
Add options to speedup compilation. (#4240)
Yong He
2024-05-24
If no sample is set with a `Texture(.*)MS[]` operation, set sample to 0. (#4225)
ArielG-NV
2024-05-16
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-16
Capabilities System, CapabilitySet Logic Overhaul (#4145)
ArielG-NV
2024-05-14
Support combined textures for Metal target (#4169)
Jay Kwak
2024-05-14
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2024-05-14
Implement texture functions for Metal target (#4158)
Jay Kwak
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