diff options
| author | Yong He <yonghe@outlook.com> | 2024-07-25 15:00:14 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-25 15:00:14 -0700 |
| commit | c9d89a40775a055873adf82cfb0ee1cb6bdcb93c (patch) | |
| tree | 2438f353e87b30febe966ca23976793637c018d2 /source/slang/hlsl.meta.slang | |
| parent | 1343ab79fcd0ff9e5ffebbcf95414e51ab19e9cd (diff) | |
Overhaul IR lowering of pointer types. (#4710)
* Overhaul IR lowering of pointer types.
* Propagate address space in IRBuilder.
* Fixup.
* Fix.
* Fix.
* Change how Ptr type is printed to text.
* Fix.
Diffstat (limited to 'source/slang/hlsl.meta.slang')
| -rw-r--r-- | source/slang/hlsl.meta.slang | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 1a112e1a9..0539097eb 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -17568,11 +17568,11 @@ Ref<T> __hitObjectAttributes<T>() return t; } [ForceInline] -Ptr<T> __allocHitObjectAttributes<T>() +__Addr<T> __allocHitObjectAttributes<T>() { - [__vulkanHitObjectAttributes] + [__vulkanHitObjectAttributes] static T t; - return &t; + return __get_addr(t); } // Next is the custom intrinsic that will compute the hitObjectAttributes location @@ -17840,7 +17840,7 @@ struct HitObject case spirv: { // Save the attributes - Ptr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); + __Addr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); *attr = attributes; @@ -17914,7 +17914,7 @@ struct HitObject case spirv: { // Save the attributes - Ptr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); + __Addr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); *attr = attributes; @@ -18004,7 +18004,7 @@ struct HitObject case spirv: { // Save the attributes - Ptr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); + __Addr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); *attr = attributes; let origin = Ray.Origin; let direction = Ray.Direction; @@ -18071,7 +18071,7 @@ struct HitObject case spirv: { // Save the attributes - Ptr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); + __Addr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); *attr = attributes; let origin = Ray.Origin; let direction = Ray.Direction; @@ -18618,7 +18618,7 @@ struct HitObject } case spirv: { - Ptr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); + __Addr<attr_t> attr = __allocHitObjectAttributes<attr_t>(); spirv_asm { OpExtension "SPV_NV_shader_invocation_reorder"; |
