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glsl.meta.slang
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Age
...
*
Implement SPIR-V target for GLSL functions (#4083)
Jay Kwak
2024-05-02
*
Fix compile failures when using debug symbol. (#4069)
Yong He
2024-05-01
*
Replace __target_intrinsics and __specialize_for_target, part 1 (#4050)
Jay Kwak
2024-04-29
*
Fix unpackUnorm4x8 and unpackSnorm4x8 (#4033)
Jay Kwak
2024-04-25
*
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-25
*
Fix macos CI and clang warnings. (#4019)
Yong He
2024-04-24
*
Initial pass to add capability declarations to stdlib intrinsics. (#3912)
ArielG-NV
2024-04-19
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
*
Properly compile `gl_WorkgroupSize`. (#3925)
Yong He
2024-04-10
*
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-03
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Use static const in glsl.meta.slang. (#3801)
Yong He
2024-03-19
*
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-15
*
Fix side effect checking around storage buffer type. (#3762)
Yong He
2024-03-13
*
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-13
*
Partially implement shader_subgroup extension(s); Partially resolves #3548 (#...
ArielG-NV
2024-02-26
*
Implement basic GLSL built-in functions (#3525)
Jay Kwak
2024-02-07
*
Implement GLSL build-in functions related to texture (#3544)
Jay Kwak
2024-02-05
*
Define `Texture::Sample` for float element types only. (#3403)
Yong He
2023-12-12
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Add GLSL Compatibility. (#3321)
Yong He
2023-11-14
*
Introduce an IR-level type system (#481)
Tim Foley
2018-04-11
*
Cleanups on slang-generate (#437)
Tim Foley
2018-03-08
*
Refactor IR type system, step 0
Yong He
2018-02-23
*
Parameter blocks (#245)
Tim Foley
2017-11-06
*
Fix output for matrix multiple in GLSL code (#228)
Tim Foley
2017-10-23
*
typo fix
YONGH\yongh
2017-10-19
*
Initial work on boilerplate code generator
Tim Foley
2017-09-11
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