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* Implement SPIR-V target for GLSL functions (#4083)Jay Kwak2024-05-02
* Fix compile failures when using debug symbol. (#4069)Yong He2024-05-01
* Replace __target_intrinsics and __specialize_for_target, part 1 (#4050)Jay Kwak2024-04-29
* Fix unpackUnorm4x8 and unpackSnorm4x8 (#4033)Jay Kwak2024-04-25
* Support derivative functions in compute & capabilities adjustments (#4014)ArielG-NV2024-04-25
* Fix macos CI and clang warnings. (#4019)Yong He2024-04-24
* Initial pass to add capability declarations to stdlib intrinsics. (#3912)ArielG-NV2024-04-19
* Support combined texture sampler when targeting HLSL. (#3963)Yong He2024-04-17
* Properly compile `gl_WorkgroupSize`. (#3925)Yong He2024-04-10
* Implement 8.14-8.19 of OpenGL-GLSL specificationArielG-NV2024-04-03
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* Use static const in glsl.meta.slang. (#3801)Yong He2024-03-19
* Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...ArielG-NV2024-03-15
* Fix side effect checking around storage buffer type. (#3762)Yong He2024-03-13
* Implement glsl atomic's [non image or memory scope] with optional extension(s...ArielG-NV2024-03-13
* Partially implement shader_subgroup extension(s); Partially resolves #3548 (#...ArielG-NV2024-02-26
* Implement basic GLSL built-in functions (#3525)Jay Kwak2024-02-07
* Implement GLSL build-in functions related to texture (#3544)Jay Kwak2024-02-05
* Define `Texture::Sample` for float element types only. (#3403)Yong He2023-12-12
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Add GLSL Compatibility. (#3321)Yong He2023-11-14
* Introduce an IR-level type system (#481)Tim Foley2018-04-11
* Cleanups on slang-generate (#437)Tim Foley2018-03-08
* Refactor IR type system, step 0Yong He2018-02-23
* Parameter blocks (#245)Tim Foley2017-11-06
* Fix output for matrix multiple in GLSL code (#228)Tim Foley2017-10-23
* typo fixYONGH\yongh2017-10-19
* Initial work on boilerplate code generatorTim Foley2017-09-11