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* Add direct usage support for gl_DrawID (#8594)Copilot2025-10-03
* Diagnose error when the function args can't satisfy constexpr parameter requi...Gangzheng Tong2025-09-16
* Implement SV_VulkanSamplePosition (#8236)davli-nv2025-08-21
* [Capability System] Fix bug where capabilities do not correctly propegate if ...ArielG-NV2025-08-14
* Error if super-type capabilities are a super-set of sub-type (#7452)ArielG-NV2025-08-08
* Implement SPV_EXT_fragment_invocation_density (SPV_NV_shading_rate) (#8037)davli-nv2025-08-05
* Add WorkgroupCount function (#7734)davli-nv2025-07-12
* Support the GLSL/SPIR-V Built-in variable `DeviceIndex` (#7552)ArielG-NV2025-06-29
* Address issues with GLSL style global in/out vars (#6669) (#6998)sricker-nvidia2025-06-06
* Add full support for SPV_NV_shader_subgroup_partitioned (#7103)Darren Wihandi2025-05-25
* Map `SV_VertexID` to `gl_VertexIndex-gl_BaseVertex`, add `SV_Vulkan*ID` seman...Darren Wihandi2025-05-19
* Add half-precision matrix type aliases in GLSL (#7066)James Helferty (NVIDIA)2025-05-13
* cluster acceleration structure optix 6431 (#7028)Harsh Aggarwal (NVIDIA)2025-05-12
* Add interger pack/unpack intrinsic to glsl (#6997)kaizhangNV2025-05-06
* Add fwidth_coarse and fwidth_fine functions (#6941)pdeayton-nv2025-05-01
* Implement shader subgroup rotate intrinsics (#6878)Darren Wihandi2025-04-22
* Add SV_PointCoord to match gl_PointCoord (#6795)Julius Ikkala2025-04-14
* Implement subgroup quad operations for Metal (#6745)Darren Wihandi2025-04-04
* Add debugPrintfEXT support (#6659)Darren Wihandi2025-03-22
* Add GLSL array length syntax support (#6665)DarrelFW3212025-03-22
* Implement floating-point pack/unpack intrinsics for all targets (#6503)Darren Wihandi2025-03-18
* Add WaveGetLane* support for Metal and WGSL (#6371)Darren Wihandi2025-02-28
* Map `SV_InstanceID` to `gl_InstanceIndex-gl_BaseInstance` (#6468)Yong He2025-02-27
* Add support for Metal subgroup/simd operations (#6247)Darren Wihandi2025-02-10
* Support stage_switch. (#6311)Yong He2025-02-06
* Add support for WGSL subgroup operations (#6213)Darren Wihandi2025-02-02
* Add validation for destination of atomic operations (#6093)Anders Leino2025-01-22
* Refactor _Texture to constrain on texel types. (#6115)Yong He2025-01-17
* Lower varying parameters as pointers instead of SSA values. (#5919)Yong He2025-01-07
* Add support for textureLod with sampler2DArrayShadow (#6009)Julius Ikkala2025-01-06
* Fix GLSL mix(T,T,bool) SPIR-V output (#6006)Julius Ikkala2025-01-05
* Add terminateRayEXT & ignoreIntersectionEXT (#5974)Julius Ikkala2024-12-31
* Add base vertex and base instance system values (#5918)Darren Wihandi2024-12-19
* Bit extract (#5847)kaizhangNV2024-12-12
* Support nonuniformEXT for GLSL (#5695)Jay Kwak2024-11-29
* Overhaul docgen tool and setup CI to generate stdlib reference. (#5232)Yong He2024-10-08
* Emit errors when invalid capabilities are used (#4510)ArielG-NV2024-07-02
* Supply SPIRV capability for textureQueryLod (#4522)venkataram-nv2024-07-01
* fix `WorkgroupSize()` compiler failiure (#4505)ArielG-NV2024-06-28
* Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...ArielG-NV2024-06-28
* Extend `countbits` intrinsic for vector types (#4499)venkataram-nv2024-06-27
* Fix Texture2DMSArray (#4485)Jay Kwak2024-06-26
* Fixed gl_LocalInvocationIndex being uvec3 instead of uint (#4403)gan_2024-06-17
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* Support integer typed textures for GLSL (#4329)Jay Kwak2024-06-11
* Remove unnecessary call to __requireComputeDerivative (#4283)Jay Kwak2024-06-06
* SPIR-V support for GLSL texture functions (#4184)Jay Kwak2024-05-17
* Capabilities System, CapabilitySet Logic Overhaul (#4145)ArielG-NV2024-05-16
* Support Metal math functions (#4118)Jay Kwak2024-05-07
* Fix fmod behavior targetting GLSL and SPIR-V (#4080)Jay Kwak2024-05-02