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authorDarren Wihandi <65404740+fairywreath@users.noreply.github.com>2025-05-19 14:21:25 -0400
committerGitHub <noreply@github.com>2025-05-19 11:21:25 -0700
commit634e3960c2bc322bbd51fccc7ff395d9f24e35dc (patch)
treed7cc501d74a1e4e5fb7fa7d5dcf6c6d515603678 /source/slang/glsl.meta.slang
parent31d80c767865d360afba39e5248ab709c587792f (diff)
Map `SV_VertexID` to `gl_VertexIndex-gl_BaseVertex`, add `SV_Vulkan*ID` semantics (#7150)
* Map SV_VertexID to `gl_VertexIndex - gl_BaseVertex`, provide SV_Vulkan* SV semantics * Fix docs * Regenerate toc * Fix affected pointer-2 test * Add tests --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/slang/glsl.meta.slang')
-rw-r--r--source/slang/glsl.meta.slang31
1 files changed, 26 insertions, 5 deletions
diff --git a/source/slang/glsl.meta.slang b/source/slang/glsl.meta.slang
index 2d9078855..588396251 100644
--- a/source/slang/glsl.meta.slang
+++ b/source/slang/glsl.meta.slang
@@ -159,6 +159,9 @@ public property uint3 gl_WorkGroupSize
public in int gl_InvocationID : SV_GSInstanceID;
internal in int __sv_InstanceIndex : SV_InstanceID;
+internal in int __sv_VertexIndex : SV_VertexID;
+internal in int __sv_VulkanInstanceIndex : SV_VulkanInstanceID;
+internal in int __sv_VulkanVertexIndex : SV_VulkanVertexID;
// SPIRV InstanceIndex builtin for vertex shader
public property int gl_InstanceIndex
@@ -168,24 +171,42 @@ public property int gl_InstanceIndex
{
__target_switch
{
+ case glsl:
+ case spirv:
+ case metal:
+ case wgsl:
+ return __sv_VulkanInstanceIndex;
default:
return __sv_InstanceIndex;
+ }
+ }
+}
+
+// SPIRV VertexIndex builtin for vertex shader
+public property int gl_VertexIndex
+{
+ [require(vertex)]
+ get
+ {
+ __target_switch
+ {
case glsl:
- __intrinsic_asm "gl_InstanceIndex";
case spirv:
- return spirv_asm {
- result:$$int = OpLoad builtin(InstanceIndex:int);
- };
+ case metal:
+ case wgsl:
+ return __sv_VulkanVertexIndex;
+ default:
+ return __sv_VertexIndex;
}
}
}
+
public in bool gl_FrontFacing : SV_IsFrontFace;
// TODO: define overload for geometry stage.
public in int gl_Layer : SV_RenderTargetArrayIndex;
public in int gl_SampleID : SV_SampleIndex;
-public in int gl_VertexIndex : SV_VertexID;
public in int gl_ViewIndex : SV_ViewID;
public in int gl_ViewportIndex : SV_ViewportArrayIndex;
public in int gl_BaseVertex : SV_StartVertexLocation;