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* Bug fix - vk::binding on structured buffers (#720)jsmall-nvidia2018-11-16
* Add callable shader support for Vulkan ray tracing (#718)Tim Foley2018-11-12
* Update Vulkan ray tracing support to final extension spec (#717)Tim Foley2018-11-09
* Fix a precedence bug in code emit (#705)Tim Foley2018-10-31
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Fix Vulkan codegen for image atomics (#690)Tim Foley2018-10-25
* Feature/premake linux (#689)jsmall-nvidia2018-10-25
* Vulkan implicit sampler fixups (#686)Tim Foley2018-10-19
* Feature/include refactor (#675)jsmall-nvidia2018-10-16
* Don't emit extra parentheses when outputting HLSL/GLSL (#674)Tim Foley2018-10-16
* Feature/source loc review (#672)jsmall-nvidia2018-10-12
* Add a warning on missing return, and initial SCCP pass (#671)Tim Foley2018-10-12
* Fix error when one constant is defined equal to another (#670)Tim Foley2018-10-11
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04
* Remove need of IRHightLevelDecoration in emit (#660)jsmall-nvidia2018-10-04
* Fixes around atomic operations (#652)Tim Foley2018-09-24
* Remove the "hack sampler" workaround (#648)Tim Foley2018-09-21
* Improve support for non-32-bit types. (#643)Tim Foley2018-09-20
* Support for IRStringLit (#645)jsmall-nvidia2018-09-19
* Improvements around IR representation and memory usage (#635)jsmall-nvidia2018-09-14
* Support for [[vk::push_constant]] (#629)jsmall-nvidia2018-08-22
* Add support for more RasterizerOrdered types (#628)Tim Foley2018-08-21
* Fix imageStore output for types other than 4-vectors (#622)Tim Foley2018-07-31
* Fix implicit flat interpolation for GLSL output (#619)Tim Foley2018-07-26
* Support for Tessellation (#607)jsmall-nvidia2018-06-27
* Add basic support for Shader Model 6.3 profiles (#594)Tim Foley2018-06-06
* Fix atomic operations on RWBuffer (#593)Tim Foley2018-06-05
* Emit directives to control matrix layout (#590)Tim Foley2018-06-04
* Fix global atomic functions (#582)Tim Foley2018-05-29
* A bunch of work to resolve #569 (#576)Tim Foley2018-05-24
* When outputing a vector type with a size of 1 in GLSL, it needs to be output ...jsmall-nvidia2018-05-23
* Cleanups around behavior when the compiler fails (#553)Tim Foley2018-05-11
* Workaround for cases where we emit illegal-but-unused typesTim Foley2018-05-10
* Re-enable emission of #line directives and clean up output (#554)Tim Foley2018-05-04
* Allow more complex compound expressions when emitting from IR (#552)Tim Foley2018-05-04
* Pass through original names for most declarations (#547)Tim Foley2018-05-03
* Add support for "swizzled stores" (#544)Tim Foley2018-05-02
* Improve SSA promotion for arrays and structs (#521)Tim Foley2018-04-23
* Fix up DXR type emission from IR type system (#498)Tim Foley2018-04-19
* Fix output of `groupshared` with IR type system (#492)Tim Foley2018-04-18
* Fix up name mangling/unmangling for extensions (#493)Tim Foley2018-04-18
* Fix some logic around legalization of sampler types (#496)Tim Foley2018-04-18
* Introduce an IR-level type system (#481)Tim Foley2018-04-11
* Falcor fixes (#479)Tim Foley2018-04-05
* Pass AST interpolation modifiers through to codegen. (#475)Tim Foley2018-04-04
* Fix several issues discovered by Falcor (#467)Tim Foley2018-03-30
* Make IR-based output code cleaner (#458)Tim Foley2018-03-29
* Add support for DirectX Raytracing (DXR) (#451)Tim Foley2018-03-22
* Entry point attribute (#447)Tim Foley2018-03-19
* Overhaul implementation of [attributes] (#443)Tim Foley2018-03-16