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Making it easier to work with shaders
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...
*
Fix generic IInteger `mod` implementation. (#5037)
Yong He
2024-09-09
*
Support specialization constants. (#4963)
Yong He
2024-08-30
*
Make sure `NullDifferential` and its witness are removed after autodiff. (#4958)
Yong He
2024-08-28
*
Fix partial inference of variadic generic functions. (#4956)
Yong He
2024-08-28
*
Metal: Mesh Shaders (#4280)
Dynamitos
2024-08-28
*
Add functor syntax support. (#4926)
Yong He
2024-08-27
*
Document notable `__ref` uss in stdlib. Remove user docs use of '__ref'. (#4799)
ArielG-NV
2024-08-27
*
Adds a warning for using `[PreferRecompute]` on methods that may contain side...
Sai Praveen Bangaru
2024-08-27
*
Make variadic generics work with interfaces and forward autodiff. (#4905)
Yong He
2024-08-23
*
Tuple swizzling, concat, comparison and `countof`. (#4856)
Yong He
2024-08-19
*
Variadic Generics Part 2: IR lowering and specialization. (#4849)
Yong He
2024-08-18
*
Warn when inout parameter is never written (#4777)
venkataram-nv
2024-08-12
*
Support an Upper-case variant of [NumThreads] and [Shader] (#4780)
Jay Kwak
2024-08-06
*
Allow passing sized array to unsized array parameter. (#4744)
Yong He
2024-07-26
*
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-25
*
Allow implicitly casting enum types to bool. (#4739)
Yong He
2024-07-25
*
Support 1-dimensional matrix for HLSL (#4728)
Jay Kwak
2024-07-24
*
Change IDefaultInitializableType to IDefaultInitializable (#4620)
ArielG-NV
2024-07-12
*
Add vector overloads for or and and (#4529)
Ellie Hermaszewska
2024-07-05
*
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-28
*
Added float2x2 cast to float4 (and vise versa) (#4432)
ArielG-NV
2024-06-24
*
Add slangc flag to `-zero-initialize` all variables (#3987)
ArielG-NV
2024-06-12
*
Partial implementation of static_assert (#4294)
Jay Kwak
2024-06-10
*
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-16
*
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2024-05-14
*
Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)
Sriram Murali
2024-05-13
*
Support `[__ref]` attribute to make `this` pass by reference. (#4139)
Yong He
2024-05-08
*
Support Metal math functions (#4118)
Jay Kwak
2024-05-07
*
Fix `Ptr::__subscript` to accept any integer index. (#4100)
Yong He
2024-05-03
*
Add ParamDecl as the attribute target (#4067)
kaizhangNV
2024-05-01
*
Change stdlib to not depend on short-circuit (#4056)
kaizhangNV
2024-04-30
*
Replace __target_intrinsics and __specialize_for_target, part 1 (#4050)
Jay Kwak
2024-04-29
*
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-26
*
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-25
*
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-03
*
Allow enum values to be used as generic arguments. (#3874)
Yong He
2024-04-02
*
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-04-01
*
Support `[RequirePrelude]` attribute on types. (#3867)
Yong He
2024-04-01
*
Allow bit operators on enum types. (#3862)
Yong He
2024-04-01
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Changes to make UE TSR working with Slang. (#3815)
Jay Kwak
2024-03-22
*
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-15
*
Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-03-14
*
Support unscoped enums. (#3771)
Yong He
2024-03-14
*
Uniformity analysis. (#3704)
Yong He
2024-03-07
*
SPIRV Fixes. (#3622)
Yong He
2024-02-23
*
Fix parsing of literals in stdlib. (#3610)
Yong He
2024-02-21
*
Support pointers in SPIRV. (#3561)
Yong He
2024-02-08
*
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-06
*
Capability type checking. (#3530)
Yong He
2024-02-02
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