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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2024-04-01 22:02:25 -0700
committerGitHub <noreply@github.com>2024-04-01 22:02:25 -0700
commit251f55c5ec4cb2b7432e71d6ba8adc96700d35c2 (patch)
tree6360ae937545943a97f3a380cbcb3c2d8fb950bd /source/slang/core.meta.slang
parentdaf63cc983fd5f8f2b24872a9125e0394ed2180e (diff)
Support SM6.6 keyword "WaveSize" (#3871)
Resolves an issue #3385 Shader Model 6.6 added a new keyowrd, "WaveSize". See the following link for more details: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/slang/core.meta.slang')
-rw-r--r--source/slang/core.meta.slang3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/slang/core.meta.slang b/source/slang/core.meta.slang
index ead81fcf5..8d91f27ab 100644
--- a/source/slang/core.meta.slang
+++ b/source/slang/core.meta.slang
@@ -2458,6 +2458,9 @@ attribute_syntax [earlydepthstencil] : EarlyDepthStencilAttribute;
__attributeTarget(FuncDecl)
attribute_syntax [numthreads(x: int, y: int = 1, z: int = 1)] : NumThreadsAttribute;
+__attributeTarget(FuncDecl)
+attribute_syntax [WaveSize(numLanes: int)] : WaveSizeAttribute;
+
//
__attributeTarget(VarDeclBase)
attribute_syntax [__vulkanRayPayload(location : int = -1)] : VulkanRayPayloadAttribute;