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Making it easier to work with shaders
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2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-02
Allow enum values to be used as generic arguments. (#3874)
Yong He
2024-04-01
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-04-01
Support `[RequirePrelude]` attribute on types. (#3867)
Yong He
2024-04-01
Allow bit operators on enum types. (#3862)
Yong He
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-22
Changes to make UE TSR working with Slang. (#3815)
Jay Kwak
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-14
Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-03-14
Support unscoped enums. (#3771)
Yong He
2024-03-07
Uniformity analysis. (#3704)
Yong He
2024-02-23
SPIRV Fixes. (#3622)
Yong He
2024-02-21
Fix parsing of literals in stdlib. (#3610)
Yong He
2024-02-08
Support pointers in SPIRV. (#3561)
Yong He
2024-02-06
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-02
Capability type checking. (#3530)
Yong He
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2023-12-15
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-15
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-12
Define `Texture::Sample` for float element types only. (#3403)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-14
Add GLSL Compatibility. (#3321)
Yong He
2023-11-10
Cleanup builtin arithmetic interfaces. (#3317)
Yong He
2023-10-25
Add `IArray`. (#3281)
Yong He
2023-09-29
Add `requirePrelude()` intrinsic function. (#3250)
Yong He
2023-09-28
Support `constref` parameters passing. (#3249)
Yong He
2023-09-21
Various slangpy fixes. (#3227)
Yong He
2023-09-20
Direct SPIRV: Rasterization pipeline tests. (#3216)
Yong He
2023-09-19
Added `[AutoPyBindCUDA]` for automatic kernel binding + `[PyExport]` for expo...
Sai Praveen Bangaru
2023-09-05
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-08-28
Add `target_switch` and `intrinsic_asm` statement. (#3154)
Yong He
2023-08-15
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-10
Fix `Texture2D.Load()` with offset. (#3094)
Yong He
2023-08-04
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
2023-07-26
Refactor `dmul(This, Differential)` to `dmul<T:Real>(T, Differential)` (#3029)
Sai Praveen Bangaru
2023-07-26
Add glsl intrinsics for CalculateLevelOfDetail (#3023)
Ellie Hermaszewska
2023-07-26
Add GatherCmp* for texture objects (#3024)
Ellie Hermaszewska
2023-07-21
Add sampleCount parameter for read-only textures. (#3011)
Yong He
2023-07-19
Add `sampleCount` parameter for MS textures. (#3001)
Yong He
2023-07-10
Add glsl intrinsic for SampleCmpLevelZero with offset and correct existing in...
Ellie Hermaszewska
2023-07-03
Refactor "meta" decls for stdlib texture types (#2932)
Theresa Foley
2023-06-28
Add support for vk::image_format attribute (#2945)
jsmall-nvidia
2023-05-14
Add [Differentiable(n)] syntax to specify max order. (#2883)
Yong He
2023-05-12
Add finalized keywords for autodiff. (#2882)
Yong He
2023-05-12
Fusion pass for saturated_cooperation (#2874)
Ellie Hermaszewska
2023-05-09
Fix function side-effectness prop logic. (#2875)
Yong He
2023-05-02
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-04-27
Embed stdlib documentation to AST. (#2851)
Yong He
2023-04-26
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
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