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Making it easier to work with shaders
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2024-06-12
Add slangc flag to `-zero-initialize` all variables (#3987)
ArielG-NV
2024-06-10
Partial implementation of static_assert (#4294)
Jay Kwak
2024-05-16
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-14
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2024-05-13
Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)
Sriram Murali
2024-05-08
Support `[__ref]` attribute to make `this` pass by reference. (#4139)
Yong He
2024-05-07
Support Metal math functions (#4118)
Jay Kwak
2024-05-03
Fix `Ptr::__subscript` to accept any integer index. (#4100)
Yong He
2024-05-01
Add ParamDecl as the attribute target (#4067)
kaizhangNV
2024-04-30
Change stdlib to not depend on short-circuit (#4056)
kaizhangNV
2024-04-29
Replace __target_intrinsics and __specialize_for_target, part 1 (#4050)
Jay Kwak
2024-04-26
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-25
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-02
Allow enum values to be used as generic arguments. (#3874)
Yong He
2024-04-01
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-04-01
Support `[RequirePrelude]` attribute on types. (#3867)
Yong He
2024-04-01
Allow bit operators on enum types. (#3862)
Yong He
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-22
Changes to make UE TSR working with Slang. (#3815)
Jay Kwak
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-14
Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-03-14
Support unscoped enums. (#3771)
Yong He
2024-03-07
Uniformity analysis. (#3704)
Yong He
2024-02-23
SPIRV Fixes. (#3622)
Yong He
2024-02-21
Fix parsing of literals in stdlib. (#3610)
Yong He
2024-02-08
Support pointers in SPIRV. (#3561)
Yong He
2024-02-06
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-02
Capability type checking. (#3530)
Yong He
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2023-12-15
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-15
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-12
Define `Texture::Sample` for float element types only. (#3403)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-14
Add GLSL Compatibility. (#3321)
Yong He
2023-11-10
Cleanup builtin arithmetic interfaces. (#3317)
Yong He
2023-10-25
Add `IArray`. (#3281)
Yong He
2023-09-29
Add `requirePrelude()` intrinsic function. (#3250)
Yong He
2023-09-28
Support `constref` parameters passing. (#3249)
Yong He
2023-09-21
Various slangpy fixes. (#3227)
Yong He
2023-09-20
Direct SPIRV: Rasterization pipeline tests. (#3216)
Yong He
2023-09-19
Added `[AutoPyBindCUDA]` for automatic kernel binding + `[PyExport]` for expo...
Sai Praveen Bangaru
2023-09-05
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-08-28
Add `target_switch` and `intrinsic_asm` statement. (#3154)
Yong He
2023-08-15
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-10
Fix `Texture2D.Load()` with offset. (#3094)
Yong He
2023-08-04
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
2023-07-26
Refactor `dmul(This, Differential)` to `dmul<T:Real>(T, Differential)` (#3029)
Sai Praveen Bangaru
2023-07-26
Add glsl intrinsics for CalculateLevelOfDetail (#3023)
Ellie Hermaszewska
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