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* Enable spriv-opt on spirv (#1076)Robert Stepinski2019-10-17
* Allow multiple threads to call glslang (#1046)jsmall-nvidia2019-09-04
* Feature/early depth stencil (#727)jsmall-nvidia2018-11-21
* Add callable shader support for Vulkan ray tracing (#718)Tim Foley2018-11-12
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04
* Remove the "hack sampler" workaround (#648)Tim Foley2018-09-21
* Generate Visual Studio projects using Premake (#557)Tim Foley2018-05-11
* Update to top-of-tree glslang (2018-04-02). (#470)Tim Foley2018-04-02
* fixes x64 warningsYong He2017-11-04
* Get tests running/passing under Linux (#194)Tim Foley2017-09-29
* First attempt at a Linux build (#193)Tim Foley2017-09-27
* Translate NV single-pass stereo extension from Slang to GLSLTim Foley2017-07-20
* Build a dynamic library for SlangTim Foley2017-07-19