diff options
| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-05-11 16:34:19 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-11 16:34:19 -0700 |
| commit | e2c2c220c642cc5f1c622f909d0ddfd22e6c04d4 (patch) | |
| tree | 2f8b2faa3ff61d07e106d4f049aa600b14ad8cf8 /source/slang-glslang | |
| parent | 34ecdb71c04232fba4b097f04fc358c57e704e26 (diff) | |
Generate Visual Studio projects using Premake (#557)
* Generate Visual Studio projects using Premake
This change adds a `premake5.lua` file that allows us to generate our Visual Studio solution using Premake 5 (https://premake.github.io/).
The existing Visual Studio solution/projects are now replaced with the Premake-generated ones, and project contributors will be expected to update these by running premake after adding/removing files.
I have *not* changed the Linux `Makefile` build at all, because that file is also used for things like running our tests, so that clobbering it with a premake-generated `Makefile` would break our continuous testing.
Hopefully future changes can switch to a generated `Makefile` and perhaps even add an XCode project as well.
Notes:
* The `build/slang-build.props` file is no longer needed/used, so it has been removed.
* The `slang-eval-test` test fixture wasn't following our naming conventions for its directory path, so it was updated to streamline the Premake build configuration work. This required changes to the `Makefile` as well
* Some seemingly unncessary preprocessor definitions that were specified for `core` and `slang-glslang` have been dropped. We will see if anything breaks from that.
* Possible fixup for Premake vpath issue
Premake's `vpath` feature seems to be nondeterministic about the order it applies filters (because Lua isn't deterministic about the order of entries in a key/value table), and as a result we can end up in a weird case where it decides that a `foo.cpp.h` file matches the `**.cpp` filter (I'm not sure why) before it tests against the `**.h` filter.
This change uses an (undocumented) Premake facility to set `vpath` using a list of singleton tables, which seems to fix the order in which things get tested.
* Remove support for "single-file" build of Slang
The `hello` example was the only bit of code that uses the "single-file" way of building Slang, and this had already run up against limitations of the Visual Studio compilers in its Debug|x64 build.
Rather than mess with Premake to make it pass through the `/bigobj` linker flag that is needed to work around the issue, it makes more sense just to stop using/supporting the feature since we wouldn't want users to depend on it anyway (our documentation no longer refers to it).
While I was at it I went ahead and made sure that the `SLANG_DYNAMIC` flag doesn't need to be set manually, so that instead there is a non-default `SLANG_STATIC` option (not that we have a static-library build of Slang at the moment).
Diffstat (limited to 'source/slang-glslang')
| -rw-r--r-- | source/slang-glslang/slang-glslang.vcxproj | 229 | ||||
| -rw-r--r-- | source/slang-glslang/slang-glslang.vcxproj.filters | 330 |
2 files changed, 287 insertions, 272 deletions
diff --git a/source/slang-glslang/slang-glslang.vcxproj b/source/slang-glslang/slang-glslang.vcxproj index b9662efcf..d1975cba5 100644 --- a/source/slang-glslang/slang-glslang.vcxproj +++ b/source/slang-glslang/slang-glslang.vcxproj @@ -5,14 +5,14 @@ <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> @@ -20,158 +20,225 @@ </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{C495878A-832C-485B-B347-0998A90CC936}</ProjectGuid> + <IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename> <Keyword>Win32Proj</Keyword> - <RootNamespace>slang_glslang</RootNamespace> - <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> - <ProjectName>slang-glslang</ProjectName> + <RootNamespace>slang-glslang</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v140</PlatformToolset> <CharacterSet>Unicode</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>DynamicLibrary</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v140</PlatformToolset> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> - <PlatformToolset>v140</PlatformToolset> - <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> - <ImportGroup Label="Shared"> - </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> - <IncludePath>$(SolutionDir)external\glslang\;$(IncludePath)</IncludePath> + <OutDir>..\..\bin\windows-x86\debug\</OutDir> + <IntDir>..\..\intermediate\windows-x86\debug\slang-glslang\</IntDir> + <TargetName>slang-glslang</TargetName> + <TargetExt>.dll</TargetExt> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> - <IncludePath>$(SolutionDir)external\glslang\;$(IncludePath)</IncludePath> + <OutDir>..\..\bin\windows-x64\debug\</OutDir> + <IntDir>..\..\intermediate\windows-x64\debug\slang-glslang\</IntDir> + <TargetName>slang-glslang</TargetName> + <TargetExt>.dll</TargetExt> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> - <IncludePath>$(SolutionDir)external\glslang\;$(IncludePath)</IncludePath> + <OutDir>..\..\bin\windows-x86\release\</OutDir> + <IntDir>..\..\intermediate\windows-x86\release\slang-glslang\</IntDir> + <TargetName>slang-glslang</TargetName> + <TargetExt>.dll</TargetExt> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> - <IncludePath>$(SolutionDir)external\glslang\;$(IncludePath)</IncludePath> + <OutDir>..\..\bin\windows-x64\release\</OutDir> + <IntDir>..\..\intermediate\windows-x64\release\slang-glslang\</IntDir> + <TargetName>slang-glslang</TargetName> + <TargetExt>.dll</TargetExt> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> - <PrecompiledHeader> - </PrecompiledHeader> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> + <PreprocessorDefinitions>_DEBUG;ENABLE_OPT=0;AMD_EXTENSIONS;NV_EXTENSIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..\external\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>NV_EXTENSIONS;AMD_EXTENSIONS;ENABLE_OPT=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;GLSLANG_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <DisableSpecificWarnings>4819;4267</DisableSpecificWarnings> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> + <ImportLibrary>..\..\bin\windows-x86\debug\slang-glslang.lib</ImportLibrary> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> - <PrecompiledHeader> - </PrecompiledHeader> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> + <PreprocessorDefinitions>_DEBUG;ENABLE_OPT=0;AMD_EXTENSIONS;NV_EXTENSIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + 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<PreprocessorDefinitions>NDEBUG;ENABLE_OPT=0;AMD_EXTENSIONS;NV_EXTENSIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..\external\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <Optimization>Full</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>NV_EXTENSIONS;AMD_EXTENSIONS;ENABLE_OPT=0;WIN32;NDEBUG;_WINDOWS;_USRDLL;GLSLANG_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <DisableSpecificWarnings>4819;4267</DisableSpecificWarnings> + <MinimalRebuild>false</MinimalRebuild> + <StringPooling>true</StringPooling> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <GenerateDebugInformation>true</GenerateDebugInformation> + <ImportLibrary>..\..\bin\windows-x86\release\slang-glslang.lib</ImportLibrary> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> - <PrecompiledHeader> - </PrecompiledHeader> - <Optimization>MaxSpeed</Optimization> + <PreprocessorDefinitions>NDEBUG;ENABLE_OPT=0;AMD_EXTENSIONS;NV_EXTENSIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..\external\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <Optimization>Full</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>NV_EXTENSIONS;AMD_EXTENSIONS;ENABLE_OPT=0;NDEBUG;_WINDOWS;_USRDLL;GLSLANG_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <DisableSpecificWarnings>4819;4267</DisableSpecificWarnings> + <MinimalRebuild>false</MinimalRebuild> + <StringPooling>true</StringPooling> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <GenerateDebugInformation>true</GenerateDebugInformation> + <ImportLibrary>..\..\bin\windows-x64\release\slang-glslang.lib</ImportLibrary> </Link> </ItemDefinitionGroup> <ItemGroup> + <ClInclude Include="..\..\external\glslang\OGLCompilersDLL\InitializeDll.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\GLSL.ext.AMD.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\GLSL.ext.EXT.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\GLSL.ext.KHR.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\GLSL.ext.NV.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\GLSL.std.450.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\GlslangToSpv.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\Logger.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\SPVRemapper.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\SpvBuilder.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\bitutils.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\disassemble.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\doc.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\hex_float.h" /> + <ClInclude Include="..\..\external\glslang\SPIRV\spirv.hpp" /> + <ClInclude Include="..\..\external\glslang\SPIRV\spvIR.h" /> + <ClInclude Include="..\..\external\glslang\StandAlone\DirStackFileIncluder.h" /> + <ClInclude Include="..\..\external\glslang\StandAlone\ResourceLimits.h" /> + <ClInclude Include="..\..\external\glslang\StandAlone\Worklist.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\Initialize.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\LiveTraverser.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\ParseHelper.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\RemoveTree.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\Scan.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\ScanContext.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\SymbolTable.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\Versions.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\attribute.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\gl_types.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\glslang_tab.cpp.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\iomapper.h" /> + <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\localintermediate.h" /> + <ClInclude 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<ClCompile Include="..\..\external\glslang\SPIRV\SpvBuilder.cpp" /> + <ClCompile Include="..\..\external\glslang\SPIRV\disassemble.cpp" /> + <ClCompile Include="..\..\external\glslang\SPIRV\doc.cpp" /> + <ClCompile Include="..\..\external\glslang\StandAlone\ResourceLimits.cpp" /> + <ClCompile Include="..\..\external\glslang\StandAlone\spirv-remap.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\GenericCodeGen\CodeGen.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\GenericCodeGen\Link.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\attribute.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Constant.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\glslang_tab.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\InfoSink.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Initialize.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\IntermTraverse.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Intermediate.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\ParseContextBase.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\ParseHelper.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\PoolAlloc.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\RemoveTree.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Scan.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\ShaderLang.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\SymbolTable.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Versions.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\attribute.cpp" /> + <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\glslang_tab.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\intermOut.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\IntermTraverse.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\iomapper.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\limits.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\linkValidate.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\parseConst.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\ParseContextBase.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\ParseHelper.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\PoolAlloc.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\Pp.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp" /> @@ -179,63 +246,9 @@ <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\propagateNoContraction.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\reflection.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\RemoveTree.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Scan.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\ShaderLang.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\SymbolTable.cpp" /> - <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Versions.cpp" /> <ClCompile Include="..\..\external\glslang\glslang\OSDependent\Windows\ossource.cpp" /> - <ClCompile Include="..\..\external\glslang\OGLCompilersDLL\InitializeDll.cpp" /> - <ClCompile Include="..\..\external\glslang\SPIRV\disassemble.cpp" /> - <ClCompile Include="..\..\external\glslang\SPIRV\doc.cpp" /> - <ClCompile Include="..\..\external\glslang\SPIRV\GlslangToSpv.cpp" /> - <ClCompile Include="..\..\external\glslang\SPIRV\InReadableOrder.cpp" /> - <ClCompile Include="..\..\external\glslang\SPIRV\Logger.cpp" /> - <ClCompile Include="..\..\external\glslang\SPIRV\SpvBuilder.cpp" /> - <ClCompile Include="..\..\external\glslang\SPIRV\SPVRemapper.cpp" /> - <ClCompile Include="..\..\external\glslang\StandAlone\ResourceLimits.cpp" /> - <ClCompile Include="..\..\external\glslang\StandAlone\StandAlone.cpp" /> <ClCompile Include="slang-glslang.cpp" /> </ItemGroup> - <ItemGroup> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\attribute.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\glslang_tab.cpp.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\gl_types.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\Initialize.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\iomapper.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\LiveTraverser.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\localintermediate.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\ParseHelper.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\parseVersions.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpContext.h" /> - <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpTokens.h" /> - <ClInclude 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