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* Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley2020-04-08
* Initial steps on GPU printing example (#1197)Tim Foley2020-02-03
* Enable use of pre-built glslang binaries (#1120)Tim Foley2019-11-14
* CPU Hello World (#1065)jsmall-nvidia2019-09-23
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13
* CPU compute testing on non windows targets (#1045)jsmall-nvidia2019-09-09
* Feature/test tool shared libraries (#758)jsmall-nvidia2018-12-17
* Fix memory leaks around slang-test (#757)jsmall-nvidia2018-12-14
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
* Remove the "VM" and "bytecode" features (#745)Tim Foley2018-12-10
* Feature/file system cache (#692)jsmall-nvidia2018-10-26
* Feature/include refactor (#675)jsmall-nvidia2018-10-16
* Add a warning on missing return, and initial SCCP pass (#671)Tim Foley2018-10-12
* Feature/source loc refactor (#668)jsmall-nvidia2018-10-10
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03
* Share graphics API layer between tests/examples (#603)Tim Foley2018-06-28
* Generate Visual Studio projects using Premake (#557)Tim Foley2018-05-11
* Move reflection JSON generation into separate text fixture (#211)Tim Foley2017-10-13
* Initial work on a "VM" for Slang code (#189)Tim Foley2017-09-21
* Initial work on boilerplate code generatorTim Foley2017-09-11
* Build a dynamic library for SlangTim Foley2017-07-19
* Lexer: handle escaped newlinesTim Foley2017-06-12
* Build: more fixes to get `msbuild` to work from command line.Tim Foley2017-06-09
* Initial import of code.Tim Foley2017-06-09