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Making it easier to work with shaders
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Age
...
*
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-04-08
*
Initial steps on GPU printing example (#1197)
Tim Foley
2020-02-03
*
Enable use of pre-built glslang binaries (#1120)
Tim Foley
2019-11-14
*
CPU Hello World (#1065)
jsmall-nvidia
2019-09-23
*
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-09-13
*
CPU compute testing on non windows targets (#1045)
jsmall-nvidia
2019-09-09
*
Feature/test tool shared libraries (#758)
jsmall-nvidia
2018-12-17
*
Fix memory leaks around slang-test (#757)
jsmall-nvidia
2018-12-14
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Remove the "VM" and "bytecode" features (#745)
Tim Foley
2018-12-10
*
Feature/file system cache (#692)
jsmall-nvidia
2018-10-26
*
Feature/include refactor (#675)
jsmall-nvidia
2018-10-16
*
Add a warning on missing return, and initial SCCP pass (#671)
Tim Foley
2018-10-12
*
Feature/source loc refactor (#668)
jsmall-nvidia
2018-10-10
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03
*
Share graphics API layer between tests/examples (#603)
Tim Foley
2018-06-28
*
Generate Visual Studio projects using Premake (#557)
Tim Foley
2018-05-11
*
Move reflection JSON generation into separate text fixture (#211)
Tim Foley
2017-10-13
*
Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-09-21
*
Initial work on boilerplate code generator
Tim Foley
2017-09-11
*
Build a dynamic library for Slang
Tim Foley
2017-07-19
*
Lexer: handle escaped newlines
Tim Foley
2017-06-12
*
Build: more fixes to get `msbuild` to work from command line.
Tim Foley
2017-06-09
*
Initial import of code.
Tim Foley
2017-06-09
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